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September 19, 2020, 12:10:19 AM

Author Topic: Help trying to convert planter  (Read 1153 times)

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Offline 812farmer (OP)

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Help trying to convert planter
« on: March 10, 2015, 07:20:28 PM »
I have tried to convert all American planters kinze, case, and jd with no luck at all. game just crashes. Tried everything. The one im working on right now is the mr db90 from this site. I have removed all the washables and removed the lua, so its just running on basic scripts right now. All help is appreciated. Heres the log:

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec  8 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
  CPU: AMD E-300 APU with Radeon(tm) HD Graphics
  Memory: 3682 MB
  OS: Windows NT 6.2 64-bit
Physics System
  Version: 5.9.4
  Thread(s): 1
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: Xbox 360 Controller
    Number of Axes: 5
    Number of Buttons: 14
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 6310 Graphics
  Version: 3.2.13283 Compatibility Profile Context 14.501.1003.0
  Shader Version: 4.40
    GL_NV_texture_compression_vtc not supported
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Medium (auto)
  View Distance Factor: 1.000000
  Shadow Quality: 1.000000
  Skip Mipmaps: 1
  LOD Distance Factor: 1.000000
  Terrain LOD Distance Factor: 1.000000
  Foliage View Distance Factor: 1.000000
  Volume Mesh Tessellation Factor: 1.000000
  Tyre Tracks Segments Factor: 1.000000
Farming Simulator 15
  Version: 1.2.0.0 1.2 RC6
  Available Languages: en fr es it nl pt
  Language: en
Game vehicle types loaded
Mod directory: C:/Users/Emily/Documents/My Games/FarmingSimulator2015/mods/
Load mod: kinze3800
data/sky/sky_day_night.i3d (233.75 ms)
data/sky/rain.i3d (42.39 ms)
data/sky/hail.i3d (29.36 ms)
data/sky/dust.i3d (16.20 ms)
data/maps/map02.i3d (40074.26 ms)
Disabled withering for: wheat, barley, rape, maize, sugarBeet
data/vehicles/steerable/man/man22s.i3d (789.64 ms)
dataS2/character/player/player.i3d (3075.83 ms)
data/vehicles/steerable/caseIH/caseIHPuma160.i3d (463.08 ms)
dataS/character/player/playerCCT.i3d (59.51 ms)
C:/Users/Emily/Documents/My Games/FarmingSimulator2015/mods//kinze3800/Kinze3800.i3d (299.91 ms)
Warning: Y-Translation of component 1 (node 0>) (Kinze3800.i3d) should be 0
Warning: No clipdistance set to node 108> (Kinze3800.i3d). Set default clipdistance (300)
Warning (physics): Static actor moved (6)
Warning (physics): Static actor moved (6)
Warning (physics): Static actor moved (6)
Warning (physics): Static actor moved (6)
Warning (physics): Static actor moved (6)
Warning (physics): Static actor moved (6)
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6
Error (physics): Adding too many rigid bodies to a vehicle. Maximum is 6

Can post the xml if needed. Just want an American planter
Thanks,
812
 

 

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