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October 22, 2020, 11:44:28 PM

Author Topic: adding beef issues to map and storage issues  (Read 6411 times)

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Offline hocks23 (OP)

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adding beef issues to map and storage issues
« on: February 17, 2015, 03:44:44 PM »
hey guys having an issue adding beef to my map i got the latest version and have add pigs fine but the beef shed wont open and i cant buy them there is a pic of the modDesc to help out.





Second issue ( why start 2 topics) Ive also added a feedstorage mod and what i can workout that there was only 2 things to add to the modDesc

<sourceFile filename="scripts/DigitalAmountMover.lua" />
<sourceFile filename="scripts/MapSiloBand.lua" />

but the thing is they all keep having stuff come out of the conveyor even when they are empty and there is nothing parked under them, the potato and sugar beets dont do it and fill up but the little total counter shows they are empty?



hope the pics help
 

Offline AlbertL

Re: adding beef issues to map and storage issues
« Reply #1 on: February 17, 2015, 04:00:31 PM »
Put all for files in a scipts folder.

Code: [Select]
<sourceFile filename="Scripte/SchweineZucht.lua" />
<sourceFile filename="Scripte/RegFillTypes.lua" />

Update your mapsiloband with this lua
https://dl.dropboxusercontent.com/u/93839439/MapSiloBand26.lua

change modsec to
Code: [Select]
<sourceFile filename="script/MapSiloBand26.lua" />
« Last Edit: February 17, 2015, 04:03:23 PM by AlbertL »
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 

Offline hocks23 (OP)

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Re: adding beef issues to map and storage issues
« Reply #2 on: February 17, 2015, 10:00:25 PM »
thanks for the advice Albert the fill levels are showing but the conveyors are still pouring stuff out  :(

 i haven't changed these ones as the pig buildings work fine its just the beef ones that don't work and i don't want to stuff the pig ones up lol I followed the instructions for them as best i could but my German is at 0% so i was using Google translate to work through it all so i must have missed something

Code: [Select]
<sourceFile filename="Scripte/SchweineZucht.lua" />
<sourceFile filename="Scripte/RegFillTypes.lua" />
 

Offline slopoke7166

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Re: adding beef issues to map and storage issues
« Reply #3 on: February 17, 2015, 10:06:24 PM »
What errors are there in the log?







 

Offline hocks23 (OP)

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Re: adding beef issues to map and storage issues
« Reply #4 on: February 17, 2015, 10:14:41 PM »
the potato and beets work fine the others well not so but i haven't tried to fill them yet

Code: [Select]
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Feb  5 2015)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
  CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
  Memory: 8135 MB
  OS: Windows NT 6.0 64-bit
Physics System
  Version: 5.9.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 7900 Series
  Version: 3.2.13084 Compatibility Profile Context 14.301.1001.0
  Shader Version: 4.40
    GL_NV_texture_compression_vtc not supported
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Medium (auto)
  View Distance Factor: 1.000000
  Shadow Quality: 1.000000
  Skip Mipmaps: 1
  LOD Distance Factor: 1.000000
  Terrain LOD Distance Factor: 1.000000
  Foliage View Distance Factor: 1.000000
  Volume Mesh Tessellation Factor: 1.000000
  Tyre Tracks Segments Factor: 1.000000
Farming Simulator 15 INT
  Version: 1.2.1.0 1.2.1RC11
  Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
  Language: en
Game vehicle types loaded
Mod directory: C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods/
Load mod: AAA_UniversalProcessKit
Load mod: addFillTypes
Load mod: AGO_JD7280R_BETA2_FS15
Warning: Missing l10n for button AllradV41 in AGO_JD7280R_BETA2_FS15
Warning: Missing l10n for button manualGas in AGO_JD7280R_BETA2_FS15
Load mod: Agrarland_Brandenburg
Load mod: AnimationMapTrigger
Load mod: bassumer_land_v7
Load mod: BigBarn
Load mod: BourgaultIAD_V1
Load mod: BrantnerDPW18000
Load mod: Brantner_Seeds_Trailer_ULW
Load mod: caseIHMagnum380DRTW
Error: Failed to open xml file 'C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//caseIHMagnum380DRTW/modDesc.xml'.
Error: Missing descVersion attribute in mod caseIHMagnum380DRTW
Load mod: caseIHmagnums_frontattacher14
Load mod: CaseIH_Steiger_620
Load mod: catLexion_skinned1090
Load mod: CAT_challenger
Warning: Missing l10n for button handbrake in CAT_challenger
Warning: Missing l10n for button MMRearCam in CAT_challenger
Warning: Missing l10n for button SameHurliLambo_START in CAT_challenger
Warning: Missing l10n for button SameHurliLambo_STOP in CAT_challenger
Load mod: Challenger_MT765B
Load mod: Chipper_Dock
Load mod: ColdboroughFarm_2015
Load mod: CompostMaster_Transportmulde
Load mod: FollowMe
Load mod: FS15_amazonePantera
Load mod: FS15_flieglVFW10600
Load mod: FS15_JD6150M_Tuz
Load mod: FS15_JD6150M_Weight
Load mod: FS15_JD6170R
Load mod: FS15_JohnDeere8370R
Load mod: FS15_JohnDeere8430
Load mod: FS15_JohnDeere8530MO_ModLandNet
Load mod: FS15_kuhnSitera3000
Load mod: FS15_kuhnVB2190
Load mod: FS15_marshallPack
Load mod: FS15_T908
Load mod: fs_15map
Warning: Only zip mods are supported in multiplayer. You need to zip the mod fs_15map to use it in multiplayer.
Load mod: FS_15_JohnDeereGrubber
Load mod: horschMultiplough_andTerrano5FM
Load mod: Horsch_Pronto_15SW_DSF
Load mod: Inspector
Load mod: JD7310R_V2
Load mod: JD900KG
Error: Unsupported mod description version in mod JD900KG
Load mod: JD9218FSBZ
Load mod: JD9770STS
Load mod: JDS680Demo
Load mod: JDXL_MultiFruit_Trailer
Load mod: JD_3200_Crawler
Warning: Missing l10n for axis AXIS_TELEHANDLER_TOOL in JD_3200_Crawler
Warning: Missing l10n for axis AXIS_TELEHANDLER_ARM in JD_3200_Crawler
Warning: Missing l10n for axis AXIS_TELEHANDLER_INNER_ARM in JD_3200_Crawler
Load mod: JD_635D_cut
Load mod: Jenz_Crusher_Titan_V1
Load mod: JohnDeere8370R_V2
Load mod: JohnDeere9560R_FS15_V1_0
Load mod: JohnDeereGewicht
Load mod: JohnDeere_1510E
Load mod: JohnDeere_420_Cultivator_Extended_15m
Load mod: JohnDeere_650_GrainCart
Load mod: JohnDeere_7180_set_FS15
Load mod: Johndeere_7310R_QuadTrac
Load mod: JohnDeere_MultiSeeder
Load mod: JohnDeere_Pronto_AirSeeder12m
Load mod: JOHN_DEERE_9630T_LS15_TSL_withoutWSB_clean
Load mod: MAN_TGX_KRONE
Warning: No l10n text found for entry 'unit_liter' in mod 'MAN_TGX_KRONE'
Load mod: map
Warning: Only zip mods are supported in multiplayer. You need to zip the mod map to use it in multiplayer.
Load mod: MAP_Drayton_Farm
Load mod: MAP_KnustonFarm
Load mod: MoneyMod15
Load mod: moneyMod_v1
Load mod: Nebraskaland15
Load mod: NewHollandT8320_DW
Load mod: newHollandT9565ST
Load mod: NewHolland_T9565_DW
Load mod: Nordfriesland
Load mod: OEB_SowingMachinesPack
Load mod: Old_Ridge_Farm
Load mod: peterbilt_388
Load mod: Ramp
Load mod: scania_r730_lux
Load mod: seed_fertilizer
Load mod: Sowing_Machines_Pack
Load mod: StaraVictoria5400FSBZ
Load mod: STATESv2
Load mod: T908JOHN
Load mod: UNZIPME_ChoppedStraw_15_0_03
Error: Failed to open xml file 'C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//UNZIPME_ChoppedStraw_15_0_03/modDesc.xml'.
Error: Missing descVersion attribute in mod UNZIPME_ChoppedStraw_15_0_03
Load mod: Vaderstad_Rapid_A900SF
Load mod: WaterMilkZunhammer
Load mod: Westbridge_Hills_Overhault_2015_V1
Load mod: zzzAutoCombine
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_compostSoil
Load mod: ZZZ_courseplay
Load mod: ZZZ_greenFertilizer
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule_Standard
Load mod: zzz_seeds2fix
Load mod: ZZ_GuelleMistMod
### addFillTypes Script by Ifko[nator] in der Version 1.5 erfolgreich geladen!
  Register vehicle type: AGO_JD7280R_BETA2_FS15.JD7280R
*** ChoppedStraw fruittypes registered!
  [_MultiFruitUtil] Register fruit type: sunflower
  [_MultiFruitUtil] Register fruit type: klee
  [_MultiFruitUtil] Register fruit type: luzerne
  Register vehicle type: BourgaultIAD_V1.BourgaultIAD600
  Register vehicle type: BrantnerDPW18000.dpw18000
  Register vehicle type: Brantner_Seeds_Trailer_ULW.seedsTrailer
  Register vehicle type: CaseIH_Steiger_620.CaseIHSteigerSpec
this is called when the JD8530 is loaded
Error: Not all prerequisites of specialization aiTractor are fulfilled
Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
  Register vehicle type: Challenger_MT765B.JD8400
Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
  Register vehicle type: CompostMaster_Transportmulde.compostMaster
Script loaded: FollowMe.lua (v2.1.0)
  Register vehicle type: FS15_amazonePantera.amzonePantera
specialization Hydraulik v1 by Geri-G
  Register vehicle type: FS15_JD6150M_Tuz.JD6150M_Tuz
specialization Hydraulik v1 by Geri-G
  Register vehicle type: FS15_JD6150M_Weight.JD6150M_Weight
  Register vehicle type: FS15_JD6170R.JD6170RSN
  Register vehicle type: FS15_JohnDeere8370R.JD8370R
  Register vehicle type: FS15_JohnDeere8430.JD8430
  Register vehicle type: FS15_JohnDeere8530MO_ModLandNet.JD8530
  Register vehicle type: FS15_marshallPack.rotorManureSpreader
  Register vehicle type: FS15_marshallPack.manureSpreaderPlaneMover
Script SchweineZucht v3.2.7 by Marhu loaded! Support on http://marhu.net
Error: Can't load resource 'C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//fs_15map/script/MapSiloBand26.lua'.
Error: Not all prerequisites of specialization cultivator are fulfilled
  Register vehicle type: Horsch_Pronto_15SW_DSF.Pronto15SWDSF
  Register vehicle type: JD7310R_V2.JohnDeere7310R
  Register vehicle type: JD9218FSBZ.TempoF8_Fertilizer
  Register vehicle type: JD9770STS.combine_animated
  Register vehicle type: JDXL_MultiFruit_Trailer.CatTrailer
Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
  Register vehicle type: JD_3200_Crawler.JD3200
  Register vehicle type: JD_635D_cut.cutter_mouseControlled
  Register vehicle type: Jenz_Crusher_Titan_V1.Jenz_Crusher
  Register vehicle type: JohnDeere8370R_V2.JD8370R
  Register vehicle type: JohnDeere9560R_FS15_V1_0.JohnDeere9560R
  Register vehicle type: JohnDeere9560R_FS15_V1_0.JohnDeere9560
Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
  Register vehicle type: JOHN_DEERE_9630T_LS15_TSL_withoutWSB_clean.JD7810
  Register vehicle type: MAN_TGX_KRONE.MAN_TGX_KRONE
  Register vehicle type: MAN_TGX_KRONE.trailerforestsem
  Register vehicle type: MAN_TGX_KRONE.trailerforestfive
  Register vehicle type: MAN_TGX_KRONE.trailerforesttwo
  Register vehicle type: MAN_TGX_KRONE.trailerforestfour
*** ChoppedStraw fruittypes registered!
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
*** ChoppedStraw fruittypes registered!
Script SchweineZucht v3.2.7 by Marhu loaded! Support on http://marhu.net
Script SchweineZucht v3.2.7 by Marhu loaded! Support on http://marhu.net
  Register fruit type: woodChips on: ...
*** ChoppedStraw fruittypes registered!
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
  Register vehicle type: StaraVictoria5400FSBZ.TempoF8_Fertilizer
Script SchweineZucht v3.2.7 by Marhu loaded! Support on http://marhu.net
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
  Register vehicle type: Vaderstad_Rapid_A900SF.RapidA900SF
  Register vehicle type: WaterMilkZunhammer.MilkTrailer
Script SchweineZucht v3.2.7 by Marhu loaded! Support on http://marhu.net
Register fruit type: seeds2 on:
Register fruit type: Duenger on:
Register fruit type: seeds on:
Register fruit type: Beize on:
  Register fruit type: woodChips on: ...
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
Cargado Funcion Consumos Normales
FruitType registered: compost_soil
### Courseplay: initialized 38/38 files (v4.01.0000)
### Courseplay: installed into 36 vehicles
Register fruit type: seeds2 on:
data/sky/sky_day_night.i3d (6.48 ms)
data/sky/rain.i3d (1.06 ms)
data/sky/hail.i3d (0.77 ms)
data/sky/dust.i3d (0.56 ms)
fs15map: Register Fill type: pig,
Error: Out-dated custom shader. 'C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//fs_15map/map/models/new models/GrainstationV2_GermanyCommunityGroup/particleSystemShader.xml' has version 2. Please convert this file to version 3.
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//fs_15map/map/map01.i3d (23110.99 ms)
ERROR: (SchweineZucht) 1 invalid Animal Type beef
Error: Running LUA method 'modOnCreate.SchweineZucht'.
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//fs_15map/map/models/buildings/SchweineMast/SchweineZucht.lua:579: bad argument #1 to 'pairs' (table expected, got nil)
--- loading addMultiFruit mod --- (Frucht)
map C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//fs_15map/map/map01.i3d was loaded
  AutoCombine was inserted on combine_animated
  AutoCombine was inserted on combine_animated_crawler
  AutoCombine was inserted on combine_cylindered
  AutoCombine was inserted on combine
  AutoCombine was inserted on selfPropelledPotatoHarvester
*** ChoppedStraw v15.0.03 specialization loading ***
## Courseplay: setting up signs
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (1.78 ms)
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (1.30 ms)
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (1.62 ms)
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (1.54 ms)
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (1.50 ms)
## Courseplay: setting up fields (basic)
## Courseplay: loading settings from "courseplay.xml"
## Courseplay: setting up hud
## Courseplay: setting up debug channels
## Courseplay: setting up globalInfoText
## Courseplay: loading courses and folders from "courseplay.xml"
--- loading greenFertilizer mod V1.0--- (by upsidedown)
--- loading addMultiFruit mod V3.0 --- (by upsidedown)
--- loading multiFruit Module: C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//Challenger_MT765B/JD8400T.i3d (521.74 ms)
Warning: Y-Translation of component 1 (node 0>) (JD8400T.i3d) should be 0
C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//FS15_marshallPack/marshall/marshallQM16.i3d (69.84 ms)
\______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_LUZERNE_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_KLEE_112_130 -> BALETYPE_GRASS_112_130
dataS/character/player/playerCCT.i3d (158.82 ms)
adding fruits to green fertilizer mod...
wheat
barley
rape
maize
potato
sugarBeet
6 fruits added to cultivator, plough and direct seeder for fertilizer use
Saving screenshot: C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/screenshots/fsScreen_2015_02_18_14_04_39.png
Saving screenshot: C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/screenshots/fsScreen_2015_02_18_14_04_46.png
map C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//fs_15map/map/map01.i3d was deleted


 

Offline slopoke7166

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Re: adding beef issues to map and storage issues
« Reply #5 on: February 17, 2015, 11:04:50 PM »
major error: Error: Can't load resource 'C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//fs_15map/script/MapSiloBand26.lua'.

check your filePath and correct it.







 

Offline hocks23 (OP)

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Re: adding beef issues to map and storage issues
« Reply #6 on: February 18, 2015, 07:43:43 PM »
major error: Error: Can't load resource 'C:/Users/Johnmarika/Documents/my games/FarmingSimulator2015/mods//fs_15map/script/MapSiloBand26.lua'.

check your filePath and correct it.

Yep fixed it, as soon as i went in I saw the issues in the modDesc all good now for the storage now anyway, just need to get the beef working really cant understand why it is not working but the pigs are.
 

Offline slopoke7166

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Re: adding beef issues to map and storage issues
« Reply #7 on: February 18, 2015, 07:56:00 PM »
Is the beef added into the RegFillTypes.lua? 
Code: [Select]
table.insert(RegFillTypes.t, { name="pig", price=0.1, Eco=true, hud=HudDir.."pigHUD"});
table.insert(RegFillTypes.t, { name="beef", price=0.1, Eco=true, hud=HudDir.."beefHUD"});

Short of actually seeing the map, it's going to be difficult to diagnose the prob with the beef.







 

Offline johnny vee

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Re: adding beef issues to map and storage issues
« Reply #8 on: February 19, 2015, 01:56:16 PM »
Yep fixed it, as soon as i went in I saw the issues in the modDesc all good now for the storage now anyway, just need to get the beef working really cant understand why it is not working but the pigs are.
I dont know if this is your problem, but I have had the pigs and beef on my map edit working since I first placed it in my map edit (Westbridge Forest) the only difference is between the way you have it and how I have it is the order. Pic attached.

Cheers John
 

Offline hocks23 (OP)

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Re: adding beef issues to map and storage issues
« Reply #9 on: February 19, 2015, 08:07:22 PM »
for those who have helped/interested Ive fixed the problem by comparing reapers Manchester map files to mine and found the little issue causing the problem dont know how it happen as i don't remember playing around with it but its fixed and working thanks for the help guys now i can move on with the map  (y)

WRONG WAY


RIGHT WAY
« Last Edit: February 19, 2015, 10:07:48 PM by hocks23 »
 

 

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