American Eagles Modding Forums


Hi! You are currently viewing forum as a guest. For more features please login or register!

Member Login



Lost your password?

Forum Stats

Latest Member


Not a member yet? Sign Up!



*



January 16, 2019, 09:50:49 PM

Author Topic: how to balance a mod  (Read 527 times)

0 Members and 1 Guest are viewing this topic.

Offline tallbuck (OP)

  • Regular
  • *
  • Posts: 41
  • SKI-DOO All The Way Baby
how to balance a mod
« on: August 21, 2014, 10:07:34 PM »
I was wondering if anyone knew how to balance a mod. thanks, tallbuck
One-In-Doubt BRAAAAAAAP It Out
 

Offline SndGrdn

  • Jr. Member
  • *
  • Posts: 115
Re: how to balance a mod
« Reply #1 on: August 21, 2014, 10:18:54 PM »
What do you mean balance?

You can change the component center of gravity in the xml file. Look for the <component count="number"> block in the xml file and you can change the values for the "centerOfMass" for each component. The numbers are XYZ values.

You can place a transform group in GE and set the numbers in there is get a visual of where the "centerOfMass" should be then copy those XYZ Translate numbers to the xml file. You do not need to save the transform group you make in GE.

Hope that helps.



TO WHOM IT MAY CONCERN DO NOT PM ME ASKING ME TO SEND YOU A COPY OF SOMETHING I PUT IN THE GALLERY.
ANYONE THAT DOES WILL BE ADDED TO THE IGNORE LIST IMMEDIATELY.
 

 

Powered by EzPortal