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September 22, 2023, 09:46:28 AM

Author Topic: Hireable Tools mod help  (Read 10024 times)

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Offline kj981300 (OP)

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Hireable Tools mod help
« on: August 17, 2014, 06:35:12 PM »
I've read the whole forum looking for the answer, But i can only set how many vehicles i have going with it, cant adjust the headland/offset thingy at all, I am trying to use it with combines and i have seen it should work with combines so how do i get this to work? Are there specific keys i need to hit to turn on the other options?
If You Believe In YourSelf And Have Dedication And Pride - And Never Quit - You'll Be A Winner. The Price Of Victory Is High - But So Are The Rewards. ~Paul (Bear) Bryant

When They Say, "Let A Professional Do It".. Just How Dumb Do You Think I Am :facepalm: 





 

Offline MikeLowery

Re: Hireable Tools mod help
« Reply #1 on: August 17, 2014, 07:15:18 PM »
I've read the whole forum looking for the answer, But i can only set how many vehicles i have going with it, cant adjust the headland/offset thingy at all, I am trying to use it with combines and i have seen it should work with combines so how do i get this to work? Are there specific keys i need to hit to turn on the other options?

kj on certain tools it will not work... I think because it cannot recognize the headland.





 

Offline kj981300 (OP)

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Re: Hireable Tools mod help
« Reply #2 on: August 17, 2014, 07:47:47 PM »
kj on certain tools it will not work... I think because it cannot recognize the headland.

Thanks Mike, I guess it was people that never used the mod telling others it could work on anything. Clearly not..  *facepalm*

not to mention, the description on the main Farming Sim site doesn't tell you anything.
If You Believe In YourSelf And Have Dedication And Pride - And Never Quit - You'll Be A Winner. The Price Of Victory Is High - But So Are The Rewards. ~Paul (Bear) Bryant

When They Say, "Let A Professional Do It".. Just How Dumb Do You Think I Am :facepalm: 





 

Offline MikeLowery

Re: Hireable Tools mod help
« Reply #3 on: August 17, 2014, 08:41:40 PM »
 (y) ;)





 

Offline seriousmods

Re: Hireable Tools mod help
« Reply #4 on: August 17, 2014, 08:46:44 PM »
Thanks Mike, I guess it was people that never used the mod telling others it could work on anything. Clearly not..  *facepalm*

not to mention, the description on the main Farming Sim site doesn't tell you anything.

I just use Autocombine. It almost does the exact same thing, and it's probably better at it.

I may try hireable tools again, but I like Autocombine.

Hosea 10:12
"Sow to yourselves in righteousness, reap in mercy; break up your fallow ground. . . .






 

Offline Bradwrr123

Re: Hireable Tools mod help
« Reply #5 on: August 17, 2014, 08:50:14 PM »
My problem with Hireable Tools is you can only get up to 3 workers working on/in the same field. But what the heck I usually have 1 combine in some 600 hectare field anyway and just spend like a full day getting it done. Then another baling. Then another cultivating. Then another planting. Then another week or so and the process starts all over again  ;D ;D ;D
 

Offline seriousmods

Re: Hireable Tools mod help
« Reply #6 on: August 17, 2014, 08:52:10 PM »
My problem with Hireable Tools is you can only get up to 3 workers working on/in the same field. But what the heck I usually have 1 combine in some 600 hectare field anyway and just spend like a full day getting it done. Then another baling. Then another cultivating. Then another planting. Then another week or so and the process starts all over again  ;D ;D ;D

Exactly, and they don't follow the contour of the field, plus sometimes they run into each other.

Autocombine adjusts its position in the field based on the width of the header. Hirable tools can only use half of the width of the header if it's in the wrong position.

Hosea 10:12
"Sow to yourselves in righteousness, reap in mercy; break up your fallow ground. . . .






 

Offline machinegun030

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Re: Hireable Tools mod help
« Reply #7 on: August 17, 2014, 08:57:42 PM »
i use autocombine to and its the best thing ever made except for when they get into a triangle at the edge of a field and they all stop because they cant figure out how to go around each other  *facepalm*
Save a horse ride a Deere
 

Offline kj981300 (OP)

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Re: Hireable Tools mod help
« Reply #8 on: August 17, 2014, 09:18:44 PM »
I just use Autocombine. It almost does the exact same thing, and it's probably better at it.

I may try hireable tools again, but I like Autocombine.

I thought i tried the first auto combine and if i remember right it was a disaster. although I'm sure it's improved so I will give it a shot. i just cant stand running one combine on a field bigger than 100 acres..

My problem with Hireable Tools is you can only get up to 3 workers working on/in the same field. But what the heck I usually have 1 combine in some 600 hectare field anyway and just spend like a full day getting it done. Then another baling. Then another cultivating. Then another planting. Then another week or so and the process starts all over again  ;D ;D ;D

That's about as realistic as it get, right? lol I've done that once while seeding. Left the game up while running 2 case 600's and the big amazon seeder that i edited and let them go all day while i was out. came back to a fully seeded field that was so big it "stopped" at the horizon.

i use autocombine to and its the best thing ever made except for when they get into a triangle at the edge of a field and they all stop because they cant figure out how to go around each other  *facepalm*

haha that made me laugh, yup them combines arnt the smartest toys out there..
If You Believe In YourSelf And Have Dedication And Pride - And Never Quit - You'll Be A Winner. The Price Of Victory Is High - But So Are The Rewards. ~Paul (Bear) Bryant

When They Say, "Let A Professional Do It".. Just How Dumb Do You Think I Am :facepalm: 





 

Offline seriousmods

Re: Hireable Tools mod help
« Reply #9 on: August 17, 2014, 09:22:57 PM »
I thought i tried the first auto combine and if i remember right it was a disaster. although I'm sure it's improved so I will give it a shot. i just cant stand running one combine on a field bigger than 100 acres..

That's about as realistic as it get, right? lol I've done that once while seeding. Left the game up while running 2 case 600's and the big amazon seeder that i edited and let them go all day while i was out. came back to a fully seeded field that was so big it "stopped" at the horizon.

haha that made me laugh, yup them combines arnt the smartest toys out there..

From what I know, autocombine is much better now than back then, but it still isn't perfect.

If I knew how to use courseplay, I would, but autocombine is the best thing other than just the hired hand that comes with the game.

And me too, I enjoy watching "someone" else run the combine, while I shuttle grain to the trucks.

Hosea 10:12
"Sow to yourselves in righteousness, reap in mercy; break up your fallow ground. . . .






 

Offline MikeLowery

Re: Hireable Tools mod help
« Reply #10 on: August 17, 2014, 09:29:40 PM »
From what I know, autocombine is much better now than back then, but it still isn't perfect.

If I knew how to use courseplay, I would, but autocombine is the best thing other than just the hired hand that comes with the game.

And me too, I enjoy watching "someone" else run the combine, while I shuttle grain to the trucks.

I can give you a class whenever ;D





 

Offline seriousmods

Re: Hireable Tools mod help
« Reply #11 on: August 17, 2014, 09:31:18 PM »
I can give you a class whenever ;D

I'm going to have to take that offer sometime in the future!

Hosea 10:12
"Sow to yourselves in righteousness, reap in mercy; break up your fallow ground. . . .






 

Offline machinegun030

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Re: Hireable Tools mod help
« Reply #12 on: August 17, 2014, 09:32:35 PM »
From what I know, autocombine is much better now than back then, but it still isn't perfect.

If I knew how to use courseplay, I would, but autocombine is the best thing other than just the hired hand that comes with the game.

And me too, I enjoy watching "someone" else run the combine, while I shuttle grain to the trucks.
exactly! it gives me a chance to relax and run the chaser and trucks for a while
I can give you a class whenever ;D
haha, not ready to go back to school yet  :)
Save a horse ride a Deere
 

Offline seriousmods

Re: Hireable Tools mod help
« Reply #13 on: August 17, 2014, 09:36:23 PM »
exactly! it gives me a chance to relax and run the chaser and trucks for a while haha, not ready to go back to school yet  :)

Well, not exactly relax for me. After all, I like to run six combines at once with a script of some kind, and attempt to run two grain carts by myself. :D

Hosea 10:12
"Sow to yourselves in righteousness, reap in mercy; break up your fallow ground. . . .






 

Offline kj981300 (OP)

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Re: Hireable Tools mod help
« Reply #14 on: August 17, 2014, 09:46:53 PM »
Well, not exactly relax for me. After all, I like to run six combines at once with a script of some kind, and attempt to run two grain carts by myself. :D

and i would be the one to throw a hitch onto the back of my grain cart to put my other grain cart on just to avoid switching tractors  *facepalm*
If You Believe In YourSelf And Have Dedication And Pride - And Never Quit - You'll Be A Winner. The Price Of Victory Is High - But So Are The Rewards. ~Paul (Bear) Bryant

When They Say, "Let A Professional Do It".. Just How Dumb Do You Think I Am :facepalm: 





 

Offline machinegun030

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Re: Hireable Tools mod help
« Reply #15 on: August 17, 2014, 09:50:41 PM »
Well, not exactly relax for me. After all, I like to run six combines at once with a script of some kind, and attempt to run two grain carts by myself. :D
i only run four combines at a time and i cant keep up with them lol
Save a horse ride a Deere
 

Offline jamespants

Re: Hireable Tools mod help
« Reply #16 on: August 18, 2014, 02:56:01 AM »
From what I know, autocombine is much better now than back then, but it still isn't perfect.

If I knew how to use courseplay, I would, but autocombine is the best thing other than just the hired hand that comes with the game.

And me too, I enjoy watching "someone" else run the combine, while I shuttle grain to the trucks.

The developer version of Courseplay is much easier to use than the previous versions. When cutting a field I use CP for the harvesters, I'll unload them myself with a grain cart, and use CP again to get the grain trucks to the farm, unload, and get back. I've even used it for a second grain cart, when there were too many harvesters for me to unload. If you need a hand with CP let me know.

 

Offline kj981300 (OP)

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Re: Hireable Tools mod help
« Reply #17 on: August 18, 2014, 01:19:55 PM »
The developer version of Courseplay is much easier to use than the previous versions. When cutting a field I use CP for the harvesters, I'll unload them myself with a grain cart, and use CP again to get the grain trucks to the farm, unload, and get back. I've even used it for a second grain cart, when there were too many harvesters for me to unload. If you need a hand with CP let me know.

what is the latest version, 3.41 is what i can find? I'm interested in starting to learn how courseplay works.
If You Believe In YourSelf And Have Dedication And Pride - And Never Quit - You'll Be A Winner. The Price Of Victory Is High - But So Are The Rewards. ~Paul (Bear) Bryant

When They Say, "Let A Professional Do It".. Just How Dumb Do You Think I Am :facepalm: 





 

Offline jamespants

Re: Hireable Tools mod help
« Reply #18 on: August 18, 2014, 02:03:13 PM »
what is the latest version, 3.41 is what i can find? I'm interested in starting to learn how courseplay works.

To be honest, I *think* the developer version is much easier to use, I haven't used the latest stable version (which was released in May 2013) for more than a year now. When I got the developer version I just figured the new hud was only in the dev. version. I'm sorry if it's still the same  *facepalm*.
Anyway, you can find the developer version here: https://github.com/Courseplay/courseplay/archive/master.zip. Make sure to unzip it, rezip the contents in 'courseplay-master' (so modDesc.xml is in the root) and rename it to 'ZZZ_courseplay.zip'.

Let me know if you have any questions about CP!
 

Offline MikeLowery

Re: Hireable Tools mod help
« Reply #19 on: August 18, 2014, 06:05:45 PM »
Whoa Whoa Whoa... Family this topic is not for courseplay.. Hireable tool mod topic create a topic for course play... Then have fun talking about it  ;D ;) thanks





 

 

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