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March 19, 2019, 03:47:23 AM

Author Topic: The next great feature!  (Read 9001 times)

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Offline Xentro (OP)

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The next great feature!
« on: August 17, 2014, 12:18:06 PM »
Im looking for some neat scripting ideas, can you help me with that?
Im not looking for an model to make more like an feature like an process that converts fruit to objects.. okej well I got that already so not that :D

So any suggestions?
 

Offline JDB14

Re: The next great feature!
« Reply #1 on: August 17, 2014, 01:03:23 PM »
Are you talking about scripts like the HUD Hilder, Dural's MR, SoilManagement, etc? 8)
 

Offline Xentro (OP)

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Re: The next great feature!
« Reply #2 on: August 17, 2014, 01:08:12 PM »
Are you talking about scripts like the HUD Hilder, Dural's MR, SoilManagement, etc? 8)

What ever comes to your mind.
 

Offline JDB14

Re: The next great feature!
« Reply #3 on: August 17, 2014, 01:13:34 PM »
I thought up of an old idea I had a while ago. You take a bale, and take it in a feeder, and go out in the pasture. You'll leave the swaths out for cattle, horse, whatever the animals you own, and they'll eat it. Interesting idea.

I have loads of ideas, so if you ever want to know, shoot me a PM, and we'll discuss this.
 

Offline kj981300

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Re: The next great feature!
« Reply #4 on: August 17, 2014, 01:15:05 PM »
a flat tire script would be cool! although you might would need to make a wheel.. have it to where if you hit something to hard or run over something the tire deflates.

or a script to where a tire would form with the terrain, such as say you air down your tractor tires to get more traction in a field that would be neat.

or a script that would let you mix grains with other grains or fertilizers.

i could go on and on..  :)
If You Believe In YourSelf And Have Dedication And Pride - And Never Quit - You'll Be A Winner. The Price Of Victory Is High - But So Are The Rewards. ~Paul (Bear) Bryant

When They Say, "Let A Professional Do It".. Just How Dumb Do You Think I Am :facepalm: 





 

Offline JDB14

Re: The next great feature!
« Reply #5 on: August 17, 2014, 01:17:18 PM »
Same with me, KJ! There's loads of scripts need to be installed in FS to make it more realistic. I'm just glad we do have genius scripters!
 

Offline badgerdieselguy

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Re: The next great feature!
« Reply #6 on: August 17, 2014, 01:19:38 PM »
the flat tire mod would be cool also a repair mod based on the hours its ran like every so many hours it needs an oil change or greased? and random breakdowns and if you don't change the oil or grease them they happen more frequently it add alot of realism
 

Offline BigCountry

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Re: The next great feature!
« Reply #7 on: August 17, 2014, 01:21:40 PM »
A multi-player farm & money management system mod that allows for completely separate farming operations. Separate farms could be set up that have their own accounting (money earned, money spent), separate grain, feed, seed, fuel, etc. storage that only the owning farm could use or could sell to the other groups. This would make for some great dedicated server game set ups. There are some mods that do some of this already but they are either not all inclusive or do not work that great.








When you are dead, you don't know that you are dead. It is difficult only for the others. It is the same when you are stupid.
 

Offline Xentro (OP)

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Re: The next great feature!
« Reply #8 on: August 17, 2014, 01:25:14 PM »
I thought up of an old idea I had a while ago. You take a bale, and take it in a feeder, and go out in the pasture. You'll leave the swaths out for cattle, horse, whatever the animals you own, and they'll eat it. Interesting idea.

I have loads of ideas, so if you ever want to know, shoot me a PM, and we'll discuss this.

Just lovely! I will defiantly look on this!


a flat tire script would be cool! although you might would need to make a wheel.. have it to where if you hit something to hard or run over something the tire deflates.

or a script to where a tire would form with the terrain, such as say you air down your tractor tires to get more traction in a field that would be neat.
That is in making already, pretty neat if you ask me!
http://ls-mods.at/projects/shader-collection


or a script that would let you mix grains with other grains or fertilizers.
Mixing stuff would be realistic yes but in the long run it would cause more problems as of where to tip the mixed type etc.


the flat tire mod would be cool also a repair mod based on the hours its ran like every so many hours it needs an oil change or greased? and random breakdowns and if you don't change the oil or grease them they happen more frequently it add alot of realism
Maybe I should finish the oil / breakdown script I made for fs11.


A multi-player farm & money management system mod that allows for completely separate farming operations. Separate farms could be set up that have their own accounting (money earned, money spent), separate grain, feed, seed, fuel, etc. storage that only the owning farm could use or could sell to the other groups. This would make for some great dedicated server game set ups. There are some mods that do some of this already but they are either not all inclusive or do not work that great.
From what I could gather there is an mod in wip for this, I wonder if it ever be available for the public.



Keep the ideas flowing.. there was an reason why I choose this site!
 

Offline badgerdieselguy

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Re: The next great feature!
« Reply #9 on: August 17, 2014, 01:29:12 PM »
just another thought idk if this would be a script or not but a neighbor does work on fields not owned?
 

Offline JDB14

Re: The next great feature!
« Reply #10 on: August 17, 2014, 01:49:35 PM »
Okay dokey, we'll overflow you with ideas then! Be prepared! 8)

Hope you'll manage to make my dream come true, feeding the cattle in the pasture with a specific model I've been searching for the entire years.

How about.......Making the gas pump movable, so we can put them in the tractor, truck etc. Would look realistic.
 

Offline spotremix

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Re: The next great feature!
« Reply #11 on: August 17, 2014, 01:56:55 PM »
what about working wiper blades on the tractors for when it's raining. of course it would need to rain a lot more for that to be useful. i haven't had a day of rain yet in idaho. but the forecast says it's coming today. i definitly like the repair idea where you have to change the oil and or grease it. in fact i use to have a pallet with an oil drum on it from modhoster that said it worked with mods that required oil changes but i've never seen a mod with that.
 

Offline jrd84

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Re: The next great feature!
« Reply #12 on: August 17, 2014, 01:59:42 PM »
Okay dokey, we'll overflow you with ideas then! Be prepared! 8)

Hope you'll manage to make my dream come true, feeding the cattle in the pasture with a specific model I've been searching for the entire years.

How about.......Making the gas pump movable, so we can put them in the tractor, truck etc. Would look realistic.

The gas pump has been done on the zeppelin tanker mod.
 

Offline tmzdesign

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Re: The next great feature!
« Reply #13 on: August 17, 2014, 01:59:56 PM »
I've always wanted to go to a fertilizer dealership and custom hire fertilizer applications on fields. the more realistic way would be to have a sprayer appear and spray the field you hired them to do but i think if it was fertilized as soon as you paid for the service that would work too   
 

Offline MikeLowery

Re: The next great feature!
« Reply #14 on: August 17, 2014, 02:02:01 PM »
what about working wiper blades on the tractors for when it's raining. of course it would need to rain a lot more for that to be useful. i haven't had a day of rain yet in idaho. but the forecast says it's coming today. i definitly like the repair idea where you have to change the oil and or grease it. in fact i use to have a pallet with an oil drum on it from modhoster that said it worked with mods that required oil changes but i've never seen a mod with that.

I have a tractor to do that already and the water beads up on the window before it get wipe off. I also have a tractor you have to add oil every so many hours then you have to service it also... I will see if i could find it for you bro...





 

Offline JDB14

Re: The next great feature!
« Reply #15 on: August 17, 2014, 02:04:10 PM »
The gas pump has been done on the zeppelin tanker mod.

Wouldn't it be nice if it's available for every mod, including the map fuel triggers too?
 

Offline kj981300

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Re: The next great feature!
« Reply #16 on: August 17, 2014, 02:05:18 PM »
another idea would be make it to where some combines could over flow from filling up to much and have particle systems flowing grain down the sides and you would lose so much % of your grain. same for a trailer/tipper have it able to be over filled and be able to lose the load if you were on a incline.

I know theres a animated grain plane but that only lets you fill diffrent areas and not literally over load/fill a tipper or combine.

thanks for the link to the tire animation script. cant wait.
If You Believe In YourSelf And Have Dedication And Pride - And Never Quit - You'll Be A Winner. The Price Of Victory Is High - But So Are The Rewards. ~Paul (Bear) Bryant

When They Say, "Let A Professional Do It".. Just How Dumb Do You Think I Am :facepalm: 





 

Offline Xentro (OP)

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Re: The next great feature!
« Reply #17 on: August 17, 2014, 02:10:50 PM »
Wouldn't it be nice if it's available for every mod, including the map fuel triggers too?
There are 2 mods on this area. 1 that gives the ability to refuel from outside and the other were you need to pick the nozzle up and point it at the machine or at the fuel cap depending on if the mod is prepared for that.



another idea would be make it to where some combines could over flow from filling up to much and have particle systems flowing grain down the sides and you would lose so much % of your grain. same for a trailer/tipper have it able to be over filled and be able to lose the load if you were on a incline.

I know theres a animated grain plane but that only lets you fill diffrent areas and not literally over load/fill a tipper or combine.

thanks for the link to the tire animation script. cant wait.
Sounds like an neat feature for the upcoming combine in storage!
 

Offline Deere_Guy

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Re: The next great feature!
« Reply #18 on: August 17, 2014, 04:52:57 PM »
Ive always wanted something like a rock picking mod, was close to starting on it myself, but it wouldn't of been how I wanted it.
It would of been a fruit you would of had to plant.  I was thinking it would be something like the weed mod where it just comes by itself.
Than you would have to take a rock rake and than the rock picker to the field, otherwise it would affect the yield of the field.
Not sure if this was something you would want for an idea, its just something I have been thinking about for a long time.
Sorry if this is something you werent talking about with your feature idea!

Best Regards,
Deere_Guy
 

Offline ddversatile

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Re: The next great feature!
« Reply #19 on: August 17, 2014, 05:34:55 PM »
I got Ideas too!
-Servicing Equipment, :Every time you enter the game lets say to continue harvesting fields= Grease the combine with a purchasable grease gun (100$)

Or the baler (Any mechanical vehicle/tool)
   Also combining swathed Canola with the pickup header mod (Need to script rape_windrow into a map)
 

Offline seriousmods

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Re: The next great feature!
« Reply #20 on: August 17, 2014, 05:39:53 PM »
This is a rare opportunity! Thanks for even considering to ask us, Xentro. :)

Alright, some of my ideas:

1. Dynamic fill and unload planes: I know BM Modding has something like that on the Fortuna, but it doesn't look that great, and it's really hard to implement on other mods.

Imagine combines with dynamic fill planes in the grain hopper so that every time it reached maximum fill level, it would look a little bit different.

2. Adjustable game characters. I know there is a way to reskin the farmer, but it would be cool to be able to make the farmer look like a different person.

After all, all farmers aren't brown-haired, Caucasian males, approximately 5 foot 8 in height, and weighing about 150 pounds! :D

It's probably impossible, but it would be cool to see.

3. Visibly moving clouds and/or sun. Another idea that sounds simple in reality, but it probably impossible. Basically have something like a spline with clouds moving along that spline, but of course, they don't all go the same direction or look all the same. And a shader controls their shape and color which changes due to the weather.


4. Sun rays
It kind of goes along with the movable sun idea. Maybe it could be done with a light beam like the kind on some mod headlights?

Some games implement it into the graphics engine, but I don't know if it's possible to do so without adjusting that?




5. Placeable depression


I know we have placeable piles, but I have a thought that a placeable depression could be done in the same way. This object automatically removes a section of raised ground on the map, and replaces it with a depressed region. But this part is invisible.

The part that is visible is a bunch of intersecting planes that when penetrated by an excavator or bucket of some kind, basically disappear in a certain way so as to look as if the ground is being dug up.

That may be impossible, but ideas always sound good. :D

6. Dynamic chrome.
I know for FS 15 it looks like we are going to have dynamic reflections on both mirrors and vehicle bodies, but in the meantime, I'm thinking of a script that adjusts the brightness of chrome via the bumpscale and refraction values throughout the course of the day so that at night the chrome doesn't look like a flashlight.

7. Washable planes

So we already have a washable script, but in real life, some machines develop a layer of grain or silage on certain parts of the machine that is then washed off when the machine is washed. So a combine may build up chaff on the feeder house as it is used.

I'm thinking of a script that has allows grain or silage planes to be raised very slowly on certain surfaces of a vehicle, and then when the surface is blasted with a pressure washer, those planes drop back down out of sight.

8. Alright, my last idea: free-roam/movable cameras

On most mods, we have an indoor camera which is fixed in position, but it would be awesome to be able to move your head out of the window when backing up a truck or to be able to rotate the outdoor camera away from the vehicle to get unique viewpoints.

And for the free roam camera, just a camera that allows you to "walk" away from the machine while you're still driving it. A lot of games have these, and it's really useful for video making.

It would be especially awesome if the free roam camera was compatible with the existing following camera script.

Enough from me: thanks Xentro!





Hosea 10:12
"Sow to yourselves in righteousness, reap in mercy; break up your fallow ground. . . .






 

Offline craig82c

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Re: The next great feature!
« Reply #21 on: August 17, 2014, 06:13:44 PM »
I really would like to see a good service, repair type mod where you had to also do normal maintenance to machines and breakdowns.

The number one thing that has always bothered me is the fact that grain storage doesn't have a limit.  I would like to have lets say 2 grain bins and each hold lets say 20,000 then once they hit that you can fill anymore, then you would have to decide do I need to start expanding my farm adding more bins or take what I have in for sale etc.  That would be awesome to get limits on storage per grain bin you have.


Awesome post and see a lot of great ideas!





 

Offline seriousmods

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Re: The next great feature!
« Reply #22 on: August 17, 2014, 06:16:00 PM »
I really would like to see a good service, repair type mod where you had to also do normal maintenance to machines and breakdowns.

The number one thing that has always bothered me is the fact that grain storage doesn't have a limit.  I would like to have lets say 2 grain bins and each hold lets say 20,000 then once they hit that you can fill anymore, then you would have to decide do I need to start expanding my farm adding more bins or take what I have in for sale etc.  That would be awesome to get limits on storage per grain bin you have.


Awesome post and see a lot of great ideas!

There is a damage mod already in the official Modhub, but it makes the machines so fragile, you'd think they were made of porcelain.

Hosea 10:12
"Sow to yourselves in righteousness, reap in mercy; break up your fallow ground. . . .






 

Offline Bradwrr123

Re: The next great feature!
« Reply #23 on: August 17, 2014, 06:28:25 PM »
Having a movable (like trailer) auger with pto and hookup with adjustable height to auger your harvested crops into different bins - if you miss the hole on the top, the grain will go spilling down the side. From there you have to get a front loader or something similar with a bucket and dump that back into the auger - hopefully with the auger placed better. You can't have more than one crop per bin, and bins have limited amounts of storage.
 

Offline craig82c

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Re: The next great feature!
« Reply #24 on: August 17, 2014, 06:33:42 PM »
There is a damage mod already in the official Modhub, but it makes the machines so fragile, you'd think they were made of porcelain.

I agree...I guess a more improved damage mod different then lol...But main thing would be the grain limit would be awesome and more realistic to have to manage storage.





 

 

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