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February 25, 2020, 09:44:01 AM

Author Topic: Editing a mod, creating multiple objects from 1 original  (Read 2339 times)

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Offline beavtastic (OP)

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Editing a mod, creating multiple objects from 1 original
« on: July 07, 2014, 10:10:39 PM »
Hey guys,

I have editor installed and have map making down pretty well, and I'm starting to tinker with vehicles. I was just wondering if there is a way to explode or break down a part into multiple different parts using editor, or if that requires something else. To explain, I have a  semi tractor that I want to edit, but the sleeper, cab, stacks, chassis, muddflaps ect are all once object.

How do I split them up?
any help would be great,
Thanks 
 

Offline JDboy1663

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Re: Editing a mod, creating multiple objects from 1 original
« Reply #1 on: July 07, 2014, 10:17:31 PM »
Hey guys,

I have editor installed and have map making down pretty well, and I'm starting to tinker with vehicles. I was just wondering if there is a way to explode or break down a part into multiple different parts using editor, or if that requires something else. To explain, I have a  semi tractor that I want to edit, but the sleeper, cab, stacks, chassis, muddflaps ect are all once object.

How do I split them up?
any help would be great,
Thanks

To split them up you would have to take them into a modeling program like blender or 3ds Max


As long as you know the clutch is on the left, your heads straight, and your proud of who you are, you're doing pretty darn good.
 

Offline beavtastic (OP)

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Re: Editing a mod, creating multiple objects from 1 original
« Reply #2 on: July 07, 2014, 10:19:48 PM »
thats kind of figured thats what I would end up having to do. Is blender pretty simple to pick up?
 

Offline JDboy1663

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Re: Editing a mod, creating multiple objects from 1 original
« Reply #3 on: July 07, 2014, 10:22:26 PM »


As long as you know the clutch is on the left, your heads straight, and your proud of who you are, you're doing pretty darn good.
 

Offline beavtastic (OP)

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Re: Editing a mod, creating multiple objects from 1 original
« Reply #4 on: July 07, 2014, 10:41:53 PM »
cool, thanks!


Post Merge: July 07, 2014, 11:32:22 PM
how do I get the object to open in blender?
Right now it is saved as a 3id file, does that need to be changed?
« Last Edit: July 07, 2014, 11:32:22 PM by beavtastic »
 

Offline ThompsonM06

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Re: Editing a mod, creating multiple objects from 1 original
« Reply #5 on: July 07, 2014, 11:48:26 PM »
You need to save it as an .obj file and then import the .obj file into blender. There are tutorials on YouTube for this.

 

Offline Sivy

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Re: Editing a mod, creating multiple objects from 1 original
« Reply #6 on: July 08, 2014, 04:44:10 AM »
cool, thanks!


Post Merge: July 07, 2014, 11:32:22 PM
how do I get the object to open in blender?
Right now it is saved as a 3id file, does that need to be changed?
Really should have look in here useful things http://www.americaneaglesmodding.com/index.php?board=15.0 as I'm sure the next thing to come "how to export"

Its best if you set your (Giants Editor) to export (.obj) as 1 by default GE exports as 100 this can be changed in the user preferences of GE this will keep the object in the same location as GE without scaling (just easier).

Next will be to clean up the mesh/object after importing into modeling program then save the rotation of the mesh back to zero then re material/texturing the mesh then editing the object to your liking.

It would be best to get the modeling program exporting properly before attempting your modification.


Good Luck (y)





 

 

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