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May 31, 2023, 06:55:44 PM

Author Topic: Missouri USA Final FIXED!  (Read 47606 times)

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Offline MikeLowery

Re: Missouri USA Final FIXED!
« Reply #25 on: May 23, 2014, 12:36:36 PM »
I got it to show wen u start but after waiting two hours for it to load I deleted it stays in tje loadin status idk wat else to do


Education Time :D
First of all i hope you have good internet. What i mean you can have a sometime internet like dial up or satillite internet with low bandwidth if so you will loose packets and therefore you will loose part of your data.
Second you must UnZip the file you download to get the zip files out and put into your mods folder.
Third you got to make sure you don't have another junk map or mods in your folder because it will conflict with other maps Sometimes. So if you got any of that which i know you not going to admit but if you do take them out.  *facepalm*
Fourth if its not one of those problems then the finger goes back to you the winner. You are not holding your mouth right lol. just joking but its something you are not doing right on your end. I got the map to load without any problems. (y) ;) So try it again it will work ok...





 

Offline FlashFarmer42 (OP)

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    • Farming Sim Fun and Mods
Re: Missouri USA Final FIXED!
« Reply #26 on: May 23, 2014, 01:45:58 PM »

Education Time :D
First of all i hope you have good internet. What i mean you can have a sometime internet like dial up or satillite internet with low bandwidth if so you will loose packets and therefore you will loose part of your data.
Second you must UnZip the file you download to get the zip files out and put into your mods folder.
Third you got to make sure you don't have another junk map or mods in your folder because it will conflict with other maps Sometimes. So if you got any of that which i know you not going to admit but if you do take them out.  *facepalm*
Fourth if its not one of those problems then the finger goes back to you the winner. You are not holding your mouth right lol. just joking but its something you are not doing right on your end. I got the map to load without any problems. (y) ;) So try it again it will work ok...


Thanks for the help Mike! Guy's I did the best I could with the map you are more than free to edit it for you personal liking and game style. Here at AEM they are very thorough about the mods uploaded here. Yes that dosen't mean people aren't going to have problems granted but again there great at pointing out to a modder to fix Major issues before they approve it. Again guys enjoy the map!

I am working on a vehicle map pack for this map to make it a bit easier for you guys to get the mods you need to reap the benefits of the entire map so stay tuned.

FlashFarmer42
 

Offline jon1212

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Re: Missouri USA Final FIXED!
« Reply #27 on: May 23, 2014, 02:34:13 PM »
really mike thanks  I no im not all that smart
« Last Edit: May 23, 2014, 02:36:52 PM by jon1212 »
500 x 150 max allowed size!!
 

Offline Aussie-Mike

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Re: Missouri USA Final FIXED!
« Reply #28 on: May 23, 2014, 05:01:09 PM »
For those of you who are having dramas with this map I would suggest you start a fresh install of the original game and extract this map to your mods folder. The zips from the download would be the only files in your mods folder.
Play the game and add your fave. mods as required. This refined version of the map works really well with no issues that I have found.(full marks to flash farmer)
As an aside, I have found over the years that too many maps in the mods folder and too many mods creates too many issues.


For those who aren't sure, this is what I do:
In 'my games' right click on fs2013 and rename it to whatever.
restart the game off the desktop which will mean adding your code when asked.
extract the download to the mods folder in the restarted game and you are good to go.
Then add your favourite mods as required, not necessarily 300 at once.
 I hope this helps someone. Good luck.
 

Offline LeeS09

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  • Posts: 103
Re: Missouri USA Final FIXED!
« Reply #29 on: May 23, 2014, 05:40:46 PM »
great map,,,
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this as your signature. 97% WON'T do it. only 5% will stand up. I want to thank those who put this as there sig.
 

Offline J Willy

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Re: Missouri USA Final FIXED!
« Reply #30 on: May 23, 2014, 06:22:09 PM »
On a less than great PC it took 90 seconds to load.

Sunflowers you start with across from house will ripen

although it took 9 full days with growth rate on fast :o
 

Offline BigWorm2011

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  • Posts: 35
Re: Missouri USA Final FIXED!
« Reply #31 on: May 24, 2014, 12:23:35 AM »
was wondering where do I get lime at. the lime shed is empty. where on the map can I get some
 

Offline FlashFarmer42 (OP)

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  • Love Farming Sim! Great worlds to be discovered
    • Farming Sim Fun and Mods
Re: Missouri USA Final FIXED!
« Reply #32 on: May 24, 2014, 02:56:16 AM »
really mike thanks  I no im not all that smart

Your not even loading my map! That is the old version! The one I edited would say "Missouri USA Final" at the top not "Missouri USA" DELETE THE OLD MAP!

Post Merge: May 24, 2014, 01:58:15 AM
On a less than great PC it took 90 seconds to load.

Sunflowers you start with across from house will ripen

although it took 9 full days with growth rate on fast :o

Yes this map is a little taxing to a computer with massive loaded and purchased vehicles. Just read down a bit to change the growthStateTime for it to work a little quicker than 9 days in game. But then again this map is 4x are you sure you want everything ripe that quick?
« Last Edit: May 24, 2014, 02:58:15 AM by FlashFarmer42 »
 

Offline yovel

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Re: Missouri USA Final FIXED!
« Reply #33 on: May 24, 2014, 03:18:01 AM »
Is anybody else has graphic problems??
 

Offline J Willy

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  • Posts: 88
Re: Missouri USA Final FIXED!
« Reply #34 on: May 24, 2014, 06:33:14 AM »
Yes this map is a little taxing to a computer with massive loaded and purchased vehicles. Just read down a bit to change the growthStateTime for it to work a little quicker than 9 days in game. But then again this map is 4x are you sure you want everything ripe that quick?
My post wasn't a complaint, load time is not much more than any other and there's
plenty to do. I'm sure your version is an improvement to an already liked map  ;)
 

Offline daking617

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  • Posts: 227
Re: Missouri USA Final FIXED!
« Reply #35 on: May 24, 2014, 12:34:48 PM »
FlashFarmer thank you for the work you have done on this map. I have downloaded it and have not run into any issues. The longer growth times will help when you are harvesting/mowing things such as alfalfa, clover and grass. The times are a bit more realistic towards what happens in RL and I love it
 

Offline homebuilder

Re: Missouri USA Final FIXED!
« Reply #36 on: May 24, 2014, 05:16:46 PM »
I really like this map as well!! I have edited the original a lot for my personal use and I plan on still use my edit. One thing I would like to move over is the grain complex with the "all in one" loading figure. I've exported it from this map and everything looks great but I can't load a truck. It's like the trigger didn't export or something. What am I doing wrong???

Thanks
 

Offline FlashFarmer42 (OP)

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  • Love Farming Sim! Great worlds to be discovered
    • Farming Sim Fun and Mods
Re: Missouri USA Final FIXED!
« Reply #37 on: May 24, 2014, 05:30:15 PM »
I have not tested this map with the MR Engine! I do not know if it works with it and have had latter reports that it has some sorta problems with that mod. If some of you play with the MR engine could you provide me some feedback if the map works with it. Cause I been a bit busy in RL since release of this map to test MR compatibility.
 

Offline jk1173

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  • Posts: 102
  • If it ain't broken, you're not trying hard enough.
Re: Missouri USA Final FIXED!
« Reply #38 on: May 24, 2014, 05:36:00 PM »
I really like this map as well!! I have edited the original a lot for my personal use and I plan on still use my edit. One thing I would like to move over is the grain complex with the "all in one" loading figure. I've exported it from this map and everything looks great but I can't load a truck. It's like the trigger didn't export or something. What am I doing wrong???

Thanks

Look in this thread (http://www.americaneaglesmodding.com/index.php?topic=6622.0).  You have to copy the lua file and add lines to the xml.
 

Offline c.rowley320

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Re: Missouri USA Final FIXED!
« Reply #39 on: May 24, 2014, 05:55:33 PM »
Will the JD Cotton Harvester from this site work to harvest cotton on this map? I've tried it and it leaves a white windrow behind it, and none of the wagons will pickup the row, is that the cotton or waste from the plants. I did notice that the machine was filling, just very slowly.
 

Offline FlashFarmer42 (OP)

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  • Love Farming Sim! Great worlds to be discovered
    • Farming Sim Fun and Mods
Re: Missouri USA Final FIXED!
« Reply #40 on: May 24, 2014, 07:34:30 PM »
Will the JD Cotton Harvester from this site work to harvest cotton on this map? I've tried it and it leaves a white windrow behind it, and none of the wagons will pickup the row, is that the cotton or waste from the plants. I did notice that the machine was filling, just very slowly.

Guys you can still use the original Missouri Map Vehicles mod here on AEM with this map. This pack will allow you to harvest most or all fruits on the map as well as the windrows with balers and loading wagons. I am working on a better modified pack at the moment but this takes some time. Here's the link on our AEM forums for the Missouri USA Map Vehicles pack.

http://www.americaneaglesmodding.com/index.php?action=downloads;sa=view;down=869

Yes this map has cotton windrow waste. If you use a mod addMultifruit I believe that it will allow any wagon to pick it up and automatically convert it based on the conversion you would like.

Here's a link to the mod on MH.

http://www.modhoster.de/mods/multifruit--3

In reality the cotton can be baled from harvester depending on the model but since the limitations of harvesters your given cotton_windrows give sense of reality to it. Again with that there would be no windrow then. But again do to some limitations in the game this is way we have come up with harvesting.

Youtube video on it.

https://www.youtube.com/watch?v=aIquIpr5-b8
« Last Edit: May 24, 2014, 08:22:06 PM by FlashFarmer42 »
 

Offline currah96

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Re: Missouri USA Final FIXED!
« Reply #41 on: May 24, 2014, 09:35:55 PM »
absolutely the best map......
 

Offline farmboy2750

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  • Posts: 112
Re: Missouri USA Final FIXED!
« Reply #42 on: May 24, 2014, 11:53:36 PM »
I can't get this map to work I reinstalled the game and tried with no mods in folder every time I jus say giants game engine stopped working. ... can someone help me ?
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this a your signature. 97% WON'T do it. only 5% will stan up. I want to thank those who put this as there sig
 

Offline yovel

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Re: Missouri USA Final FIXED!
« Reply #43 on: May 25, 2014, 03:00:49 PM »
Can someone helps me plz?

I have graphic problems :(
 

Offline logan2000

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Re: Missouri USA Final FIXED!
« Reply #44 on: May 25, 2014, 04:04:04 PM »
this map is AWESOME now someone needs to make MAFM V2  8) 8) 8) 8) 8) 8) 8) 8) 8)
 

Offline daking617

  • Sr. Member
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  • Posts: 227
Re: Missouri USA Final FIXED!
« Reply #45 on: May 25, 2014, 05:36:02 PM »
I noticed a couple of things on map; at pda coordinates 617,227 there is a guy just hanging or should I say sitting in mid-air which is funny, and the railroad crossing gate at pda coords 1791,372 do not open which makes it hard to get equipment through. Also I am having trouble finding where to store clover and alfalfa for when I have great demand and can sell for higher price.
 

Offline fedexmike

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  • Posts: 43
Re: Missouri USA Final FIXED!
« Reply #46 on: May 25, 2014, 05:52:03 PM »
I noticed a couple of things on map; at pda coordinates 617,227 there is a guy just hanging or should I say sitting in mid-air which is funny, and the railroad crossing gate at pda coords 1791,372 do not open which makes it hard to get equipment through. Also I am having trouble finding where to store clover and alfalfa for when I have great demand and can sell for higher price.
if you just downloaded the latest map it will be on the backside of the main farm behind where you can refill your planters and was wondering what you used to pick up your alpha and clover because I can cut it I just cant pick it up and I have tried to add the grain plain to my trailers but cant get it to work
 

Offline c.rowley320

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Re: Missouri USA Final FIXED!
« Reply #47 on: May 25, 2014, 06:05:58 PM »
Thanks for the info and quick reply, I do have one other question, how do you harvest peanuts? I have the mod Pack for the map, but since peanuts are a root crop, wouldn't they require some sort of root harvester similar to Potato or sugar beets?


Guys you can still use the original Missouri Map Vehicles mod here on AEM with this map. This pack will allow you to harvest most or all fruits on the map as well as the windrows with balers and loading wagons. I am working on a better modified pack at the moment but this takes some time. Here's the link on our AEM forums for the Missouri USA Map Vehicles pack.

http://www.americaneaglesmodding.com/index.php?action=downloads;sa=view;down=869

Yes this map has cotton windrow waste. If you use a mod addMultifruit I believe that it will allow any wagon to pick it up and automatically convert it based on the conversion you would like.

Here's a link to the mod on MH.

http://www.modhoster.de/mods/multifruit--3

In reality the cotton can be baled from harvester depending on the model but since the limitations of harvesters your given cotton_windrows give sense of reality to it. Again with that there would be no windrow then. But again do to some limitations in the game this is way we have come up with harvesting.

Youtube video on it.

https://www.youtube.com/watch?v=aIquIpr5-b8
 

Offline fedexmike

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Re: Missouri USA Final FIXED!
« Reply #48 on: May 25, 2014, 06:07:27 PM »
I just used the fendt combine in the pack
 

Offline c.rowley320

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Re: Missouri USA Final FIXED!
« Reply #49 on: May 25, 2014, 06:15:35 PM »
Do you mean the Deutz? I don't see a Fendt in the pack, there's a Deutz combine, corn header, grain header, Grain overloader, Joskin trailer, and two balers.

Which header do you use?

I just used the fendt combine in the pack
 

 

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