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September 26, 2020, 03:00:04 AM

Author Topic: Missouri USA Final FIXED!  (Read 34758 times)

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Offline jackhammer

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Re: Missouri USA Final FIXED!
« Reply #100 on: July 09, 2014, 10:22:11 PM »
Not to beat a dead horse, but when u use the map an multi fruit mod an map mod pack do i just drop them in the mod folder or extract them into the mod folder? I can play map but cant harvest sunflowers. I can plant them an have tried all the combines an headers that show up. I have noticed that the map mod pack equipment dont show up available.
 

Offline caseman305

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Re: Missouri USA Final FIXED!
« Reply #101 on: July 10, 2014, 02:12:01 PM »
awsome map man hope there is more to come
 

Offline Cornking

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Re: Missouri USA Final FIXED!
« Reply #102 on: July 19, 2014, 02:49:36 AM »
The big field of grass between the dairy and the horse farm, the grass textures seem to almost sparkle. Am I the only one who notices this? I think its the grass textures that came with the map, but I was just checking to make sure I am not the only one who gets blinded by this sea of grass. Please don't think I am knocking this map or the hard work done on it. Really great map. Probably the most detailed map I have ever seen.
 

Offline Reapercon

Re: Missouri USA Final FIXED!
« Reply #103 on: July 19, 2014, 11:18:42 AM »
Not to beat a dead horse, but when u use the map an multi fruit mod an map mod pack do i just drop them in the mod folder or extract them into the mod folder? I can play map but cant harvest sunflowers. I can plant them an have tried all the combines an headers that show up. I have noticed that the map mod pack equipment dont show up available.

There is a Claas 780 pack V3 out with a sunflower head that works to harvest the sunflowers. The pack also works with most other crops as well. Can't remember where I got it from.
Livin' The Dream.
 

Offline trapshooterjoe1

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Re: Missouri USA Final FIXED!
« Reply #104 on: July 19, 2014, 08:11:34 PM »
having problems getting hired workers to work seems like they plant for a 100 ft or so then dismiss theselves
 

Offline caseguy333

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Re: Missouri USA Final FIXED!
« Reply #105 on: July 20, 2014, 12:34:44 PM »
I have figured out how to load the lime directly into my spreader using the trigger by the anhydrous tanks. But, how do I load lime into a trailer and dump it into the shed for proper storage?  I have tried 2 different tippers that are lime compatible and when I pull up to the tanks there is no prompt to begin filling the tipper with lime. Could someone please tell me what I am doing incorrect, or what I need to do in order to get lime into a tipper and dump it into the sheds? Thanks in advance 
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this as your signature. 97% WON'T do it. only 3% will stand up. I want to thank those who put this as there signature.
 

Offline JimmytheGeek

Re: Missouri USA Final FIXED!
« Reply #106 on: July 20, 2014, 09:21:47 PM »
Not to beat a dead horse, but when u use the map an multi fruit mod an map mod pack do i just drop them in the mod folder or extract them into the mod folder?

When you downloaded the Multifruit mod, did you download the top two multifruit files? It requires both of them to work properly, and I have yet to have any problem harvesting sunflowers, soybeans, sorghum and other crops with most combines. I regularly use the S690i from Big Boss Modding on all the maps I play.

You should end up with two ZIP files: ZZZ_addMultiFruit and ZZZ_multiFruitModule_Standard.
A descendant of farmers, I'm the entire IT department for a small, rural-town library.
 

Offline trapshooterjoe1

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Re: Missouri USA Final FIXED!
« Reply #107 on: July 21, 2014, 09:43:28 PM »
taking forever for crops to grow whats the deal with this even on fast grow speed
 

Offline Cornking

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Re: Missouri USA Final FIXED!
« Reply #108 on: July 21, 2014, 11:21:05 PM »
taking forever for crops to grow whats the deal with this even on fast grow speed

This map has the grow times set to a week or so in game time.

This mod comes in very handy for rapidly advancing time.

http://www.modhoster.com/mods/zeitbeschleunigung
 

Offline caseguy333

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Re: Missouri USA Final FIXED!
« Reply #109 on: July 22, 2014, 04:45:04 PM »
I have figured out how to load the lime directly into my spreader using the trigger by the anhydrous tanks. But, how do I load lime into a trailer and dump it into the shed for proper storage?  I have tried 2 different tippers that are lime compatible and when I pull up to the tanks there is no prompt to begin filling the tipper with lime. Could someone please tell me what I am doing incorrect, or what I need to do in order to get lime into a tipper and dump it into the sheds? Thanks in advance

Update: Still a no go, the two silos at Equine Stables labeled fertilizer and kalk do not load either one into my tipper. Please, if anyone knows of a way to get lime into the shed then please tell me how, thanks.
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this as your signature. 97% WON'T do it. only 3% will stand up. I want to thank those who put this as there signature.
 

Offline Trickdaddytrock

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Re: Missouri USA Final FIXED!
« Reply #110 on: August 15, 2014, 03:04:14 PM »
Am I the only one who has had problems filling fuel trailers on this map? The original fuel trailer will not work, and I am very unsure as to why.
If it ain't broke, you ain't trying hard enough.
 

Offline duffstone

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Re: Missouri USA Final FIXED!
« Reply #111 on: August 20, 2014, 03:32:32 PM »
I fixed that one by editing the bitmask for the fuel triggers to work with trailers.  I don't remember specifically how to do it now, but if you google it I'm sure you'll find it.

What I'd like to know, where the heck is the beef loading trigger?  I don't seem to be able to load my beef cattle to take to the selling point in town...

-Duff
 

Offline jb3pc4sale

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Re: Missouri USA Final FIXED!
« Reply #112 on: August 20, 2014, 08:03:49 PM »
Hang on I just release the new version, Missouri, USA Revised and if it gets ok it will be posted. You might find it else where?







 

Offline LeeS09

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Re: Missouri USA Final FIXED!
« Reply #113 on: August 21, 2014, 01:56:53 AM »
what mod do I use to cut the corn in front of the farm, thanks  :)
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this as your signature. 97% WON'T do it. only 5% will stand up. I want to thank those who put this as there sig.
 

Offline jb3pc4sale

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Re: Missouri USA Final FIXED!
« Reply #114 on: August 21, 2014, 06:34:12 AM »
which map?







 

Offline nomadjc

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Re: Missouri USA Final FIXED!
« Reply #115 on: August 21, 2014, 08:48:18 AM »
Easiest fix is to add corn in addition to maize to your combine, cutter, and trailer. It is bale able corn with the name corn in the .xml files.
 

Offline robroy33

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Re: Missouri USA Final FIXED!
« Reply #116 on: August 21, 2014, 02:01:36 PM »
What is the crop in field 37 in the revised map?  When I go to see what crops a which on the information page most of the crops have the same color.  Like cotton and clover have the same color pallet and so does some others.  I feel like I just confused myself here, ha!  Great map by the way.  I noticed that the trees looked different.  Also noticed that the mechanics shop was removed from location by the tractor dealership.  Was that removed completely or relocated?  Already though a huge six star rating. 
 

Offline RMZguy151

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Re: Missouri USA Final FIXED!
« Reply #117 on: August 25, 2014, 10:43:20 AM »
First of all let me say I love this map, it is pretty much all I play. That being said, I read through all the posts in this thread and didn't see anybody comment on this particualar issue I am having. Does anybody know how to change the crop harvest "rate"? I can't think of the correct wording I am trying to use here but I need to change how much is getting harvested. My combine cant go for longer than 1 minute at 10mph without getting completely full, and seems to be on all crops, even grass harvest and bailing. It makes the harvest unrealistic and makes it take F-O-R-E-V-E-R. I don't mind the work but like I said it is unrealistic and is over triple the amount that gets harvested along with combine and grain trailer fill rates as other maps. Is there a way to modify it in the savegame? I am no modder so if ther is a way to modify it please explain in deatail what I need to do. I am using the John Deere S680-690 combines. I had the original Missouri map loaded and it did not do this. Any help would be appreciated. I also will want to change the growth rates to but I already read how to do that.
 

Offline JimmytheGeek

Re: Missouri USA Final FIXED!
« Reply #118 on: August 25, 2014, 10:53:24 AM »
One alternative for you would be to slow your harvesters down to a much more realistic 4-6 mph...
A descendant of farmers, I'm the entire IT department for a small, rural-town library.
 

Offline jb3pc4sale

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Re: Missouri USA Final FIXED!
« Reply #119 on: August 25, 2014, 05:02:08 PM »
First of all let me say I love this map, it is pretty much all I play. That being said, I read through all the posts in this thread and didn't see anybody comment on this particualar issue I am having. Does anybody know how to change the crop harvest "rate"? I can't think of the correct wording I am trying to use here but I need to change how much is getting harvested. My combine cant go for longer than 1 minute at 10mph without getting completely full, and seems to be on all crops, even grass harvest and bailing. It makes the harvest unrealistic and makes it take F-O-R-E-V-E-R. I don't mind the work but like I said it is unrealistic and is over triple the amount that gets harvested along with combine and grain trailer fill rates as other maps. Is there a way to modify it in the savegame? I am no modder so if ther is a way to modify it please explain in deatail what I need to do. I am using the John Deere S680-690 combines. I had the original Missouri map loaded and it did not do this. Any help would be appreciated. I also will want to change the growth rates to but I already read how to do that.

The MUSAFfixed has a lua that tells it to produce more fruit. You need to look and the moddesc for this line: <sourceFile filename="map/scripte/Extras.lua"/>       Than delete that line and the original fruits will back to less produceing and if you want the same as the first map than change out the fruitRegister in scripte with the first map and you will have the same. Remember have a copy of the map so if it doesn't load you can start over. Good luck







 

Offline Fyndina

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Re: Missouri USA Final FIXED!
« Reply #120 on: September 01, 2014, 06:48:32 AM »
First of all, GREAT map.

So far just found one issue.  I can't load chaff from storage.  Thought maybe it was the trigger for the auger included, so tried to load it using other means, i.e. front loader. 

I'm on the Revised version, never had a different version installed. 

Any ideas?
 

Offline RMZguy151

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Re: Missouri USA Final FIXED!
« Reply #121 on: September 19, 2014, 12:24:21 PM »
I have several questions that I have tried to figure out on my own and cant seem to find legit straight forward answers. I sure most of you have played the Missouri USA map and could possibly help me out. I have been playing FS 2013 for a long time but stuck with the factory crops until recently.

1. In the missouri usa map what do I use to harvest alfalfa and clover that is planted when the game is started, I've tried the john deere R450 and it won't cut either. Preferably a John Deere mod if possible. Then what is alfalfa and clover used for in the game once cut?

2. In the missouri usa map is there any way to speed up the crop growth? Also is there any way to decrease the productivity of the field? From one decent sized field I get way to much productivity like over 1 million liters and takes forever for the harvest. It is completely different from all other maps I've played

3. In the missouri usa map is there a place to sell solid manure?

4. What is Oats used for in the game or do you just sell it like corn or wheat?



 

Post Merge: September 19, 2014, 12:32:44 PM
I have several questions with this pic. What trailer does it look like that being used, I think I have the same trailer but it won't pick up beef on this map. What is the green tower tank for? And what is in the "ground silo" next to the green tower tank? Manure? Does that start to fill up once the inside is filled? I have so much to learn still. Thanks in advance..
« Last Edit: September 19, 2014, 12:59:24 PM by RMZguy151 »
 

Offline svanb

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Re: Missouri USA Final FIXED!
« Reply #122 on: October 25, 2014, 04:56:30 PM »
I don't know if this has been approached before, but I can't get the water trigger to work.
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this as your signature. 97% WON'T do it. Only 3% will stand up.
 

Offline JimmytheGeek

Re: Missouri USA Final FIXED!
« Reply #123 on: October 27, 2014, 11:17:44 AM »


Post Merge: September 19, 2014, 12:32:44 PM
I have several questions with this pic. What trailer does it look like that being used, I think I have the same trailer but it won't pick up beef on this map. What is the green tower tank for? And what is in the "ground silo" next to the green tower tank? Manure? Does that start to fill up once the inside is filled? I have so much to learn still. Thanks in advance..

Okay, the green tower is for grains, the "ground silo" is for sugar beets & taters. Both types of feed are necessary for the hogs to produce.

# 4. Oats are sold like the rest of the grains, best prices usually at the horse farm.
A descendant of farmers, I'm the entire IT department for a small, rural-town library.
 

Offline bobjones23

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Re: Missouri USA Final FIXED!
« Reply #124 on: November 04, 2014, 09:23:27 PM »
when I download this map it says error invalid file ive tried about 35 time to download no luck
 

 

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