American Eagles Modding Forums


Hi! You are currently viewing forum as a guest. For more features please login or register!

Member Login



Lost your password?

Forum Stats

Latest Member


Not a member yet? Sign Up!



*



September 22, 2020, 10:17:04 AM

Author Topic: Missouri_USA_Final  (Read 18743 times)

0 Members and 1 Guest are viewing this topic.

Offline jb3pc4sale (OP)

  • Global Moderator
  • ScreaminEagle
  • *
  • Posts: 1111
  • Thanked: 105 times
  • Another day another dollar
Missouri_USA_Final
« on: April 24, 2014, 08:43:42 PM »
Missouri_USA_Final




http://www.americaneaglesmodding.com/index.php?action=downloads;sa=view;down=885

I'm happy to report that the Missouri_USA in finished, this is the final map. I have the map to where I don't think I could add anything to the map to make it better. Here is the list  No Weeds fix 2 textures info png, Not able to fix pda
of things I have added to the map.

I want to think KJ981300, and slopoke7166, on the first release of the map.

clover, sudangrass, maize_windrow, lime,manure(GuelleMistMod), AllInOneSilo, extras, FertilizerFructRegestrierung, GMM_Reg, herbicide, Manager, woolPattetteCollector, and etc.

I have added 2 dump sites for grain. I have change the farmshop to Hoss Supermarket, put churches on main street, etc. I downsize the farm silos, put in a All IN One Silo, The clover and alfalfa has overhead silos. You need to just explore the map and find what is new.

The Missouri mods will still work on the map.
In the RAR they are the map and the other mods to make things work in the map, so you will need to unzip and than put in mods folder.

Credits:
ballenlager-by-Ka88
Blockhaus-Released by: www.schwabenmodding.bplaced.net Im Rahmen des Schwabenmodding Adventskalenders 2011 :)
grain bin pack by: ThompsonM06
covered grain station by: Scorpion210
watermod english by: chief86
pig mod english by: chief86 Marhu
wool pallet collector v1.3.1 by chief86 Marhu
all farm fenceing and world bound for maps is by: sandgroper
feedmill by: hermit23 from map USA_FARM
NI Modding Map Objects by rh
bale shredder by tomekss80
cattle sheds by Neurotek
livestock market by Neurotek
mud grooves by nilins14
cow shed by Sisu Polaris
cotton factory by devil revenge
blackeyePea peanut by jb3pc4sale
round bale feeder by ThatKid-96
sheep barn by john magne
Silo Meindl by trucker1245
cow currol by cacamania
tower silo, american dairy barn by Axel_of_Sweden
beef cows from Rinderzucht by FRANK CADILLAC re-skinned by jb3pc4sale
ball bearing mod v1.0 by Steffen30muc
beef cattle v1.0 by Ls-2013Modding, Timber131, Marhu
rustic pack of american barns by Feterlj
outdoor silos by MFG maser789
workshop misc. by JauchenPaule
huhnerstal by manu ya
sack of potatoes added by Jens002 english version by jb3pc4sale
workshop shed kit v1.0 beta by Livestyler Berty John Deere 6930 JauchenPaule  Blacky_BPG KundS Modding
street signs by tom redone by jb3pc4sale
oil pumps by Germany Community Group@martinbigM500 Original by Giants
dealer pack v 1.0 by SLJ-AGRAR ZZZ_multiMowingZZZ_multiMowing
blackeyePea and peanut is the carrot and onion stock v1.0  I think the orginal is from Gaints
concrete silo by gaints Wellano920
Pigs Slaughterhouse v 1.0 Javier007
shed v 1.0 by germany community group
mobil gas station orginal by script : LS-Landtechnik Alex2009 texture: jb3pc4sale
water station v3
basin v2 by c0sMyNN
simple tube by  Ferguson Freund
cutting tool shielf v1.0 by Grchen bonzai_micha
foodStorage_V3.1 MapSiloBand by dajoun tunisia script by Marhu
Aral Tankanlage/double ammonia (fertilizer) tanks by Modell : DESCH texture by jb3pc4sale
 Pioneer and dekaulb pallets textures by jb3pc4sale
gardencenter v4 by Ihr BauerBernd/SLP20131 some textures and some things added by jb3pc4sale
other seed pallets and fertilizers by SF_unpack_me by Wellano920
uelle und Mist Mod....................../Marhu/TMT
WoolPaletteCollector...................../Marhu
MapSiloBand Neu........................../Marhu
Schweinemastanlage Neu............./Marhu
Antonov AN2 v 2 .........................../delta (Zier Model/Spline)
Hewaaa: Pferdestall
Danke an alle Modder white hogs
RootCrop Storage by JohnDeere1952
Heliport
Autoren:   Schwaki[112TEC
Bluebaby210: MapAmpeln
 AAA01_InGameMenuEnhancement                  (c)BlueTiger/Company Team-SUB7
 ZZZ_addMultiFruit, ZZZ_greenDirectCut,  ZZZ_multiMowing, ZZZ_multiSprayer,:  upsideDown
If I forgot anybody I'm sorry.
« Last Edit: April 26, 2014, 01:22:23 PM by MikeLowery »







 

Offline farmboy2750

  • Jr. Member
  • *
  • Posts: 112
Re: Missouri_USA_Final
« Reply #1 on: April 24, 2014, 09:27:28 PM »
Do u have to start a new game with this map? or can you just replace it
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this a your signature. 97% WON'T do it. only 5% will stan up. I want to thank those who put this as there sig
 

Offline redpower1984

Re: Missouri_USA_Final
« Reply #2 on: April 24, 2014, 10:18:47 PM »
Is this a spring ready map? And by that I mean all fields are ready to be planted. Judging by the PDA screen shot on DL page,it looks as if its spring ready!!
 

Offline jb3pc4sale (OP)

  • Global Moderator
  • ScreaminEagle
  • *
  • Posts: 1111
  • Thanked: 105 times
  • Another day another dollar
Re: Missouri_USA_Final
« Reply #3 on: April 24, 2014, 10:25:54 PM »
Yes, you will need to start new game.
You own 2 tracks 49 and 50 and you have one field that has wheat on it and all other fields you will have to buy to plant. The price very, the fields close and around town is high and the further away the cheaper price per acre. I guess on the size of the fields and price according to that estimate. It is still cheaper than what Gaints would have them. You will find a lot of surprises on the map that I did not list. Have fun.







 

Offline LeeS09

  • Jr. Member
  • *
  • Posts: 103
Re: Missouri_USA_Final
« Reply #4 on: April 24, 2014, 11:51:43 PM »
Thank you again,, I give the new one a try love the one you have out now,,,, (y) (y) (y) (y) (y) (y) (y)
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this as your signature. 97% WON'T do it. only 5% will stand up. I want to thank those who put this as there sig.
 

Offline rwevansfarms

  • Newbie
  • *
  • Posts: 16
Re: Missouri_USA_Final
« Reply #5 on: April 25, 2014, 02:00:34 AM »
i have added the new map but why does it take so long to load up ??????? please help me
 

Offline kdv

  • Newbie
  • *
  • Posts: 8
Re: Missouri_USA_Final
« Reply #6 on: April 25, 2014, 04:37:04 AM »
First post, usually just lurk - but wanted to thank you for this map - it's incredible, well - the first version anyways.  After it's done downloading it'll be time for bed - and nothing will get done this weekend around the house cause I'll be busy playing this  *facepalm*!
 

Offline mrnascar

  • Jr. Member
  • *
  • Posts: 61
Re: Missouri_USA_Final
« Reply #7 on: April 25, 2014, 07:01:21 AM »
Quote
i have added the new map but why does it take so long to load up ??????? please help me

I'm just in the process of downloading it, and I'm guessing that the file size (560 meg) means the map is fairly large and detailed.  The bigger the i3d/shapes files the longer it takes to load. It also is a function of the strength of your computer.
 

Offline J Willy

  • Jr. Member
  • *
  • Posts: 88
Re: Missouri_USA_Final
« Reply #8 on: April 25, 2014, 08:12:50 AM »
I must have gotten a bad D/L or something? Default hired workers or AutoTractor either doesn't want to work right.

Spraying herbicide takes some of the weeds out and adds a few as well. Can load lime with a loader, that the only way?  Super cool airport and trains (y)

Code: [Select]
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_modells/blackeyePea and peanut Silo/Frucht Schilder/textur/brett.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_modells/blackeyePea and peanut Silo/Frucht Schilder/textur/peanut.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_modells/blackeyePea and peanut Silo/Frucht Schilder/textur/blackeyePea.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_Modells/loadingRamp/MetalPainted0019_S.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_Modells/loadingRamp/MetalPainted0019_S.dds
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01.i3d (14.39mb in 82593.33 ms)
 

Offline MikeLowery

Re: Missouri_USA_Final
« Reply #9 on: April 25, 2014, 08:17:42 AM »
Yes i guess you did because i downloaded and played before i approved it. These errors did not show up for me. i bought animals, sold animal, bought equipment play around a little no errors.  Try to re downloading it again to see what happens ;).





 

Offline J Willy

  • Jr. Member
  • *
  • Posts: 88
Re: Missouri_USA_Final
« Reply #10 on: April 25, 2014, 08:22:28 AM »
I completely emptied the mod folder and only added money mod, map and contents. 0 price for beef and pig, no horse to be found. Not enough sleep to carry on right now ;)
Same errors :(    Fresh download too...

Code: [Select]
GIANTS Engine Runtime 5.0.1 64bit (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
  Cpu Name: AMD Athlon(tm) II X2 265 Processor
  Cpu Core(s): 2 @ 3.3 GHZ
  OS: Windows NT 6.1 64-bit
Physics System
  Driver: NVIDIA PhysX Runtime
  Version: 2.8.4
  Thread(s): 1
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 5570
  Version: 4.3.12618 Compatibility Profile Context 13.251.0.0
    GL_NV_texture_compression_vtc not supported
    GL_NV_vertex_program2_option not supported
    GL_NV_vertex_program3 not supported
    max_texture_layers: 8
  OpenGL initialization successful
Hardware Profile
  Level: Medium (auto)
  View Distance Coeff: 1.000000
  Shadow Quality: 1.000000
  Skip Mipmaps: 1
  LOD Distance Coeff: 1.000000
  Terrain LOD Distance Coeff: 1.000000
  Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
  Version: 2.1.0.2 RC3
  Available Languages: en fr es it
  Language: en
Game vehicle types loaded
Mod directory: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_titaniumAddon
Load mod: AAA01_InGameMenuEnhancement
Load mod: GuelleMistMod
Load mod: MapAmpeln
Load mod: MapDoorTrigger
Warning: Missing l10n for button SWITCH_DOOR_STATE in MapDoorTrigger
Load mod: Missouri_USA_Final
Warning: Missing l10n for button ALLINONESILO_FRUCHT in Missouri_USA_Final
Warning: Missing l10n for button ALLINONESILO_SILOBUY in Missouri_USA_Final
Warning: Missing l10n for button ALLINONESILO_START in Missouri_USA_Final
Load mod: Missouri_USA_Final_Addon
Load mod: MoneyModLS13
Load mod: PDAmod
Load mod: ZZZ_addMultiFruit
Load mod: ZZZ_greenDirectCut
Load mod: ZZZ_multiMowing
Load mod: ZZZ_multiSprayer
  Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
  Register vehicle type: pdlc_titaniumAddon.truck
  Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
  Register vehicle type: pdlc_titaniumAddon.augerWagon
  Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
  Register vehicle type: pdlc_titaniumAddon.combine_extended
  Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
  Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
  Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
  Register vehicle type: pdlc_titaniumAddon.swadro2000
  Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
  Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
*************************************************************************************
**** Mod: InGameMenuEnhancement V2.0
**** Part of Mod: CompleteFruitExpansion or Frchtemodifizierung
**** Made by: (c)BlueTiger
**** All Rights Reserved By: Austrian Company Team-SUB7
**** BlueTiger is a synonym used by Team-SUB7
**** Credits: Thanks to all Helpers and Testers
**** Informer: Madjack, mor2000
**** Tester: Aerox1939, Modsauger
*************************************************************************************
InGameMenuEnhancement Mod InGameMenuEnhancement from (c)BlueTiger by Team-SUB7 is loading!
   Map: Ampel Trigger v2.0  by Bluebaby210 loaded!
   Map: TrafficLights 3er v2.0 by Bluebaby210 loaded!
   Map: TrafficLights 4er v2.0 by Bluebaby210 loaded!
doorTrigger loaded
register fruitType: weed
  Register fruit type: Fertilizer on: ...
AllInOneSilo loaded
doorTrigger loaded
Script loaded: PdaMod.LUA (v0.05)
Script loaded: PdaPlugin_PricesMultiFruit.LUA (v0.05)
Script loaded: PdaPlugin_SilosFarmBunker.LUA (v0.05)
--- loading greenDirectCut mod V1.3 --- (by upsidedown)
Loading shader WAD 'C:/Users/James/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 114 hashes, 184 shaders, 218107 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 10.07 ms)
data/sky/rain.i3d (0.00mb in 0.63 ms)
data/sky/hail.i3d (0.00mb in 0.42 ms)
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_modells/blackeyePea and peanut Silo/Frucht Schilder/textur/brett.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_modells/blackeyePea and peanut Silo/Frucht Schilder/textur/peanut.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_modells/blackeyePea and peanut Silo/Frucht Schilder/textur/blackeyePea.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_Modells/loadingRamp/MetalPainted0019_S.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/new_Modells/loadingRamp/MetalPainted0019_S.dds
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
Error: TerrainDetail distance texture 'C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/infoLayer.png' incorrect format. Must be 8bit RGB format.
C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01.i3d (14.39mb in 125932.16 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 34.71 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 26.27 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 21.11 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 44.66 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 26.90 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 27.00 ms)
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/Textures/horse_neigh.wav
Error: Can't load sample C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/Textures/horse_neigh.wav.
Error: failed to load particle system C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/MapSiloBand/PSMist.i3d
Physics: Add trigger callback failed, object farm_silo01_milletTrigger1 is not a physics trigger
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/map/map01/hud_background.dds
Error: Can't load resource: C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/Textures/horse_neigh.wav
Error: Can't load sample C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/Textures/horse_neigh.wav.
Error: failed to load particle system C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final/MapSiloBand/PSMist.i3d
--- loading Windsack - specialization for animated windcone by 112TEC|schwaki
--- loading Windsack completed ---
Physics: Add trigger callback failed, object TriggerV2_dontMove is not a physics trigger
Physics: Add trigger callback failed, object TriggerV2_dontMove is not a physics trigger
Physics: Add trigger callback failed, object TriggerV2_dontMove is not a physics trigger
--- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
--- loading mapAnimatedObject completed ---
--- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
--- loading mapAnimatedObject completed ---
--- loading mapAnimatedObject - specialization for animated objects with trigger by 112TEC|schwaki
--- loading mapAnimatedObject completed ---
 FieldSprayer v 1.3.4b: onCreate(fieldSprayerTrigger)
C:/Users/James/Documents/My Games/FarmingSimulator2013/mods/Missouri_USA_Final_Addon/MissouriUSA.i3d (0.25mb in 233.98 ms)
--- loading addMultiFruit mod --- (by upsidedown)
--- loading multiMowing mod V1.01 --- (by upsidedown)
--- loading multiSpray mod V1.0 --- (by upsidedown)
--- loading multiMowing mod V1.01 --- (by upsidedown)
data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 156.27 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.49 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 23.99 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 13.81 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 188.10 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 71.80 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 77.64 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 103.62 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 62.89 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 84.92 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 227.14 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 35.99 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 3.25 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 49.39 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 123.93 ms)
Error: Failed to open xml file C:/Users/James/Documents/My Games/FarmingSimulator2013/PdaModConfig.xml'
data/vehicles/cars/car4.i3d (0.33mb in 18.37 ms)
data/vehicles/cars/car3.i3d (0.39mb in 36.47 ms)
data/vehicles/cars/car6.i3d (0.38mb in 32.41 ms)
data/vehicles/cars/car1.i3d (0.43mb in 29.54 ms)
data/vehicles/cars/car7.i3d (0.47mb in 28.63 ms)
data/vehicles/cars/car2.i3d (0.42mb in 23.47 ms)
data/vehicles/steerable/amazone/amazonePantera.i3d (0.05mb in 165.93 ms)
data/vehicles/cars/car5.i3d (0.37mb in 21.64 ms)
« Last Edit: April 25, 2014, 10:37:33 AM by J Willy »
 

Offline KingIH87

  • Newbie
  • *
  • Posts: 5
Re: Missouri_USA_Final
« Reply #11 on: April 25, 2014, 12:06:51 PM »
There seems to be a building in field number 39, anyone else have this issue?
 

Offline daking617

  • Sr. Member
  • *
  • Posts: 227
Re: Missouri_USA_Final
« Reply #12 on: April 25, 2014, 03:03:11 PM »
Telling me I have 10 hrs left for downloading but will check for building. Love the last Missouri map so am sure will love this one when it gets downloaded.
 

Offline jb3pc4sale (OP)

  • Global Moderator
  • ScreaminEagle
  • *
  • Posts: 1111
  • Thanked: 105 times
  • Another day another dollar
Re: Missouri_USA_Final
« Reply #13 on: April 25, 2014, 03:29:45 PM »
STOP DOWNLOADING!, I have edit the map and fix the 2 textures files and the info_density.png. I look for the building and it's not there. I don't know what kind of Kool-Aid he's drinking, LOL . I look and I started a new game I look and drove all over the field and the next one and there is no building. It might be goblins, oh knows?
  Give it a while to get re approved, Thanks 







 

Offline daking617

  • Sr. Member
  • *
  • Posts: 227
Re: Missouri_USA_Final
« Reply #14 on: April 25, 2014, 04:07:24 PM »
Great cause it says it is an rar file lol. And can not be opened and I am not smart enough to figure out what to do with it.
 

Offline Reapercon

Re: Missouri_USA_Final
« Reply #15 on: April 25, 2014, 07:16:15 PM »
Great cause it says it is an rar file lol. And can not be opened and I am not smart enough to figure out what to do with it.

Find a program to open RAR files ( I use WinZip ), once you have winzip open or drag the file into the window and extract the ZIP files, place the ZIP files into your mod folder. Simple.
Livin' The Dream.
 

Offline Buhler

  • Jr. Member
  • *
  • Posts: 90
Re: Missouri_USA_Final
« Reply #16 on: April 25, 2014, 07:36:46 PM »
I use 7zip it is free and easy to use
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this as your signature. 97% WON'T do it. only 5% will stand up. I want to thank those who put this as there sig.
SIG BY JohnDeere0047
 

Offline Central Illinois

  • Rookie
  • *
  • Posts: 2
Re: Missouri_USA_Final
« Reply #17 on: April 25, 2014, 08:08:23 PM »
In my PDA I've got "missing I10_en.xml" it's in the Station list and the Silo Amount list for the following: Cotton, Peanut, Blackeye pea, Rice, Millet, Millet Window, Sudangrass, and Maize Window. I know that it doesn't affect the game, but would like to be able to fix it. It's hard to read the Prices and Locations for these commodities. Any help would be appreciated. Thanks in advance.
 

Offline robroy33

  • Regular
  • *
  • Posts: 42
Re: Missouri_USA_Final
« Reply #18 on: April 25, 2014, 08:28:39 PM »
started to spray for weeds but some of them would not go away.  Will there be any more fixes for this final version?  train going through the field got me by surprise then I saw rail tracks, duh!  Like the helicopter and airplane flying around to.  That with the train and the vehicles makes the map busy.  Like it a lot.  Just the dang weeds is a problem.  Don't mind spraying them if they just go away when they are sprayed.  Great map all around though.
 

Offline LeeS09

  • Jr. Member
  • *
  • Posts: 103
Re: Missouri_USA_Final
« Reply #19 on: April 25, 2014, 08:41:19 PM »
I tried the new map love it but I would like a no weed ver,, I stick to the one I have with no weeds till,  :)
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretched his arms on the cross and died for me. If you love Jesus , put this as your signature. 97% WON'T do it. only 5% will stand up. I want to thank those who put this as there sig.
 

Offline jb3pc4sale (OP)

  • Global Moderator
  • ScreaminEagle
  • *
  • Posts: 1111
  • Thanked: 105 times
  • Another day another dollar
Re: Missouri_USA_Final
« Reply #20 on: April 25, 2014, 09:00:42 PM »
If you downloaded the map and you don't want the weeds in the map than download this zip file and unzip the file and replace those 2 in the map you have downloaded. You can just drag the 2 in the zip file or you can unzip the zip file and replace the 2. and zip back up. That all you have to do to get rid of the weeds.
Here is the map01.i3d and the map01.i3d.shapes file.
https://dl.dropboxusercontent.com/u/33587713/noWeed.zip







 

Offline J Willy

  • Jr. Member
  • *
  • Posts: 88
Re: Missouri_USA_Final
« Reply #21 on: April 25, 2014, 09:08:45 PM »
started to spray for weeds but some of them would not go away.

I had it so bad the herbicide was actually growing weeds, lol :o   Turned out to be a mod conflict, which mod I don't know.

No one else have 0 dollars for beef and pigs?  Horses not even mentioned in PDA, just like to know if this is a problem or only me?

Don't think it's me because I started this time with an empty mod folder and only added the money mod :P
 

Offline daking617

  • Sr. Member
  • *
  • Posts: 227
Re: Missouri_USA_Final
« Reply #22 on: April 25, 2014, 09:45:52 PM »
Map downloaded, have not noticed weeds growing more when I spray with herbicide. Have not found train yet but saw helicopter. Liked it better when owned all the fields but this is fine. Actually no farmer owns all fields they build up to it.
 

Offline Reapercon

Re: Missouri_USA_Final
« Reply #23 on: April 25, 2014, 10:14:44 PM »
Is anyone else having issues with the PDA freezing on the prices screen, once I enter the PDA I cannot scroll past the prices screen and I cannot get the PDA to disappear. I am redownloading now and started with a clean mods folder.
Livin' The Dream.
 

Offline sdent50

Re: Missouri_USA_Final
« Reply #24 on: April 25, 2014, 10:26:36 PM »
i just bought this field but its says i don't own it? Any ideas?
 

 

Powered by EzPortal