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October 01, 2023, 09:29:17 PM

Author Topic: FS22 - Green County  (Read 4347 times)

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Offline mattr2011 (OP)

FS22 - Green County
« on: December 26, 2021, 11:48:18 AM »
Good afternoon, I hope you all are having a great holiday.

This is a work in progress, and also my first ever mod for farming sim! I did not model this after any particular town, as I wanted to be able to encompass the look and feel of several of my favorite real life areas. My main objective with this map is to create a game play environment that feels like it has a story to tell. Realistic, immersive, and challenging game-play.

You start off on a semi-abandoned farm in blueberry creek. A fictional little town with several small, to mid size older farms. A lot of fields are starting to get over grown, and will need some trees cleared to facilitate your equipment. To the north-west, you have the town of Wheaton (I know, clever right?) it hosts a magnitude of sell points, and often has better pricing than the local grain mill in blueberry creek.

The large grain mills in Wheaton have lured in several massive farming operations, that will require big equipment to have a chance of turning a profit. If live-stock is your cup of tea there is a large feedlot to the east, and a large dairy towards the center of the map.

Which path will you choose?

Please note, I am very new to this. I hope to learn blender in the near future, but currently I am using models from other maps. I am keeping very close tabs on which objects i use, and all authors will receive credit upon map release. Green County is supposed to be some-what of a tribute to all of you talented modelers out there, if you see your model being used - it's because it's one of my favorites  ;D

I'd love your feedback!

 

Offline SkruDe

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Re: FS22 - Green County
« Reply #1 on: December 26, 2021, 12:50:07 PM »
Keep it up!  Looks really good!  Very nice job!
 

Offline trs

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Re: FS22 - Green County
« Reply #2 on: December 26, 2021, 02:41:43 PM »
Looks nice! (y)
 

Offline wheatwhacker

Re: FS22 - Green County
« Reply #3 on: December 26, 2021, 06:55:49 PM »
Looks very good so far.  Can't wait to see the final product.
 

Offline ddversatile

Re: FS22 - Green County
« Reply #4 on: December 27, 2021, 12:07:52 PM »
Looks like a good start to me!
 

Offline mattr2011 (OP)

Re: FS22 - Green County
« Reply #5 on: January 22, 2022, 06:49:55 PM »
Just a quick update, haven't posted in a while.. work has been a little crazy.

The dairy farm is in process, just needs some detail work.

 

Offline JohnDeere1952

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Re: FS22 - Green County
« Reply #6 on: January 22, 2022, 08:49:02 PM »
 This is looking nice. (y)

Wait for the Lord; be strong and take heart and wait for the Lord. Psalm 27:14






 

Offline Greasersnoopy

Re: FS22 - Green County
« Reply #7 on: January 22, 2022, 10:59:38 PM »
looking real good keep at it!
I make good mods better sometimes I fail but it was with good intention.

Call of Duty Black OPS:
ROP AI SURVIVAL MODDED 173.199.91.18:3104
 

Offline wheatwhacker

Re: FS22 - Green County
« Reply #8 on: January 23, 2022, 01:10:30 PM »
Keep it up it is looking right nice.
 

Offline Ag Hauler

Re: FS22 - Green County
« Reply #9 on: January 23, 2022, 07:55:35 PM »
I'm glad to see this is still coming on (y)
 
The following users thanked this post: mattr2011

Offline mattr2011 (OP)

Re: FS22 - Green County
« Reply #10 on: January 25, 2022, 06:06:58 PM »
Yeah me too. I'm not going to lie taking on a 4x map for a first mod was a mistake, but never the less it's coming along! I just wish i knew more about blender, this would be alot easier!
 

Offline JohnDeere1952

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Re: FS22 - Green County
« Reply #11 on: January 25, 2022, 06:22:23 PM »
 Which version of blender are you using?

Wait for the Lord; be strong and take heart and wait for the Lord. Psalm 27:14






 

Offline mattr2011 (OP)

Re: FS22 - Green County
« Reply #12 on: February 01, 2022, 01:47:28 PM »
3.0
 

Offline JohnDeere1952

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Re: FS22 - Green County
« Reply #13 on: February 01, 2022, 02:49:29 PM »
 I have been learning 2.9 it is a slow process at my age.  :laugh:
The hardest for me is finding where all the modifiers are as compared to 2.79
« Last Edit: February 01, 2022, 03:21:45 PM by JohnDeere1952 »

Wait for the Lord; be strong and take heart and wait for the Lord. Psalm 27:14






 

Offline mattr2011 (OP)

Re: FS22 - Green County
« Reply #14 on: February 01, 2022, 04:09:46 PM »
You already know more than me, i don't know what a modifier is!  ;D
 

Offline JohnDeere1952

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Re: FS22 - Green County
« Reply #15 on: February 01, 2022, 08:06:59 PM »
 Modifier is like the smooth function. At least to me.

Wait for the Lord; be strong and take heart and wait for the Lord. Psalm 27:14






 

Offline mattr2011 (OP)

Re: FS22 - Green County
« Reply #16 on: February 02, 2022, 04:16:45 PM »
A couple of quick update shots, another of the main farm with a neighboring farm in the distance. Also, an aerial shot of the dairy farm.
 

Offline JohnDeere1952

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Re: FS22 - Green County
« Reply #17 on: February 02, 2022, 04:19:18 PM »
The dairy farm looks really nice.

Wait for the Lord; be strong and take heart and wait for the Lord. Psalm 27:14






 
The following users thanked this post: mattr2011

Offline mattr2011 (OP)

Re: FS22 - Green County
« Reply #18 on: February 02, 2022, 04:22:13 PM »
I'm completely amazed, doing this project has made me appreciate all the good map makers a whole lot more. I spend hours detailing an area, and I think to myself "Looks good! It'll be done before I know it." then I zoom out and see that everything I did only took up a spec on the map. I wish I would have started with a regular size map instead of a 4x.
 

Offline Ag Hauler

Re: FS22 - Green County
« Reply #19 on: February 03, 2022, 11:09:39 AM »
Looks really good.
 
The following users thanked this post: mattr2011

Offline Greasersnoopy

Re: FS22 - Green County
« Reply #20 on: February 03, 2022, 12:48:44 PM »
your doing good keep at it!  The more time and detail you put into the map the more people will appreciate it I have made a map or 2 in the early years of FS and I know what you are going through as do many of the people here!
I make good mods better sometimes I fail but it was with good intention.

Call of Duty Black OPS:
ROP AI SURVIVAL MODDED 173.199.91.18:3104
 
The following users thanked this post: mattr2011

Offline mattr2011 (OP)

Re: FS22 - Green County
« Reply #21 on: February 03, 2022, 07:18:40 PM »
A couple of quick updates, the first two are screenshots of "town" i haven't decided on a name yet. It only contains the bare essentials, for anything extra you'll have to drive to the city. Open for suggestions on the name! The last one is just a screenshot of a neighboring farm, you can see the road leading to the dairy farm in the distance - not really an update but i just liked the picture.

 

Offline wheatwhacker

Re: FS22 - Green County
« Reply #22 on: February 03, 2022, 09:14:51 PM »
Looking good!!  The more realism you can add like Greaser said will make the real players way more appreciative of your work.   Its one of the things that makes or breaks a map for me right away.
 

Offline Ag Hauler

Re: FS22 - Green County
« Reply #23 on: February 04, 2022, 06:06:13 PM »
Very nice. I like it that you are using American highway markings. This has always been a pet peeve of mine when someone makes an American map with European highway markings.
 

Offline mattr2011 (OP)

Re: FS22 - Green County
« Reply #24 on: February 05, 2022, 06:09:17 PM »
Another quick update! Starting to do a little detail work outside of the starting area. Screenshots don't do it much justice, once I get a little further I think i'm going to do a drivethru video.
 

 

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