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November 18, 2019, 02:16:54 PM

Author Topic: Animals  (Read 277 times)

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Offline richborba1 (OP)

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Animals
« on: August 24, 2019, 04:31:39 PM »
I am wanting to edit a map and I can not figure out how the animals work.  There are no navi meshs.  Also, how do you make things placeable in game.  I want to be able to sell my house and build a bigger one but can't seem to find anything on it.
 

Online JohnDeere1952

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Re: Animals
« Reply #1 on: August 24, 2019, 07:18:48 PM »
I am wanting to edit a map and I can not figure out how the animals work.  There are no navi meshs.  Also, how do you make things placeable in game.  I want to be able to sell my house and build a bigger one but can't seem to find anything on it.
The nav meshes are built into animal placeables.

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Offline hoot

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Re: Animals
« Reply #2 on: August 25, 2019, 06:06:15 PM »
Also, how do you make things placeable in game.  I want to be able to sell my house and build a bigger one but can't seem to find anything on it.
Hi, to make the house a placeable cut and paste it into the placeholders transform in the scenegraph.  Objects in that transform will appear in the editor but not in the game.  That way you can position the house where you want it to be.  Then take that position information (the translate and rotate X,Y, Z) and use it to load that house in the file defaultItems.xml.  That is the file that loads placeables in the game.
Code: [Select]
<item className="FarmhousePlaceable" filename="data/placeables/mapUS/farmBuildings/farmHouse.xml" position="534 8.9 -66" rotation="0.0000 -60 0.0000" defaultFarmProperty="true" farmId="1"/>
If you have defaultFarmProperty="true" then the house will only be loaded for a New Farmer career.  If it is false then it will be loaded for all career modes.
 

 

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