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June 19, 2019, 03:05:16 AM

Author Topic: County Line FS19  (Read 472 times)

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Offline abright12 (OP)

County Line FS19
« on: May 29, 2019, 01:44:58 PM »
Hi all,
I'm working on a conversion of County Line, a map made by blueweb with additional FS17 edits provided by Broncfan03.  County Line is a 4x map that was originally made for FS15, converted to FS17, and now coming up for 19. It resembles a generic Midwest farm with large fields and a couple small towns. I'm starting this thread for periodic updates as well as seeking support on various issues when they arise. Talking with blueweb, I also have free reign to adjust the map however fit to enhance playability in FS19. For now I'm trying to keep it faithful to the FS17 version but I'd love some community input on what they would like to see. This is my first map edit, so I've been learning a lot along the way. (ShyWizard on youtube is a god-great tutorials)

So far I have completed the fruit and density map, all objects imported and shaders updated, sell triggers, buyable fill triggers, buyable farmland. Contracts work, and once I update the transport locations, those should work also. Cow farm is functional and I have it setup as a placeable so all the triggers are in the original spot on the FS17 farm, and utilities the non place able buildings.  I plan on doing the same for the pig and sheep farms as well as the horse ranch. I also need to work on the BGA, which I plan on using the model from the Giants US map.

Lastly I just need to go throughout the map and correct small texture and grass foliage nuances, as well as detail (add shrubs, etc).

A couple of the potential big projects (unless I find a way to make the process simpler), are going to be the trees and the AI field edges. The trees are FS17 trees and I haven't found a way to simply replace them to FS19 trees, so I'm not sure if they are going to cause a performance hit or not but so far the map runs very very smooth, so I might leave them in.  The AI field edges, as there is currently no way to easily make curved edges, are quite blocky in some areas. It is going to be a daunting task to go through and manually smooth out every non straight edge on each field in GE. The cultivator density map is smoother so when the player uses courseplay or manually sows, the edges will be smooth.

Hopefully in about a week or two I can start getting a beta version out for play testing. There is a lot of ground to cover! Lastly, some previews.

« Last Edit: May 30, 2019, 09:51:35 AM by abright12 »
The following users thanked this post: Ag Hauler, homebuilder, slowboat

Offline Broncfan03

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  • Posts: 403
Re: County Line FS19
« Reply #1 on: May 29, 2019, 11:52:20 PM »
Looking forward to seeing this for FS19.  I invested hundreds of hours into this map in FS17. 

By any chance, are you using my Seasons edit of County Line that is on this site?  I had gone through and fixed a lot of the issues on the map for the FS17 version, so I don't know if that'd transfer over to FS19 better, but wanted to let you know. 

Offline abright12 (OP)

Re: County Line FS19
« Reply #2 on: May 30, 2019, 09:49:18 AM »
Just read up on the FS17 thread and yes, this is your seasons edit that I'm piggybacking off of. I apologize, when I downloaded it I failed to notice you were the submitter. I'll add your name to the original post. Hopefully when seasons is released for FS19 this will still be compatible!

Offline Broncfan03

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Re: County Line FS19
« Reply #3 on: May 31, 2019, 05:58:49 PM »
No worries on the credit.  I was more just wanting to make sure you weren't having to redo some of the work I had already done.  I will definitely be cheering you on with this conversion.  And I am also looking forward to having Seasons for FS19!

Offline abright12 (OP)

« Reply #4 on: June 11, 2019, 07:04:38 PM »
A few updates. All animal farms are working with custom placeables and animal navmesh. I've been starting some simple play testing and seems to be going well. I've still been hammering out redoing the AI field edges and smoothing them out. It's very time consuming.

I'm looking at tackling the custom train but not sure how to approach it. It looks like the driveable train in FS19 is set up as a placeable with an xml file, however the FS17 version of the BNSF train look like it was run as a script and is not driveable (which I intend to keep it that way). Haven't been able to find any tutorials on adding a custom train to FS19.

Additionally, does anyone know how to make a default placeable item unusable until the underlying land is purchased? The way the map plays now is the player has access to all the animal placeables right from the start, and I'd like to have it setup to where you have to buy the farms first before you can start running animal farms. Same goes with the starting farm silo.

I have a facebook page setup here: I'll try and copy the updates on that page to here on AEM. More previews:

Granular fertilizer and herbicide may be bought at the Tractor Supply CO

Fertilizer and lime may be bought at the CPS

Cows out enjoying a warm sunny day!

Hog farm. The silos in the back are functional!

Horse ranch with a large enclosure and riding trail.

BGA. Nothing fancy, it's the Giants model, but it works.

Let me know if you want any more pics of anything!
The following users thanked this post: Ag Hauler, Broncfan03, slowboat

Offline Broncfan03

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  • Posts: 403
Re: County Line FS19
« Reply #5 on: June 12, 2019, 12:31:03 AM »
Looking good!  A big convert like this is a good time to clean up some of the areas that needed it in FS17, and it looks like you're putting in the good work. 

Offline emdsd90mac

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  • Posts: 1
Re: County Line FS19
« Reply #6 on: June 14, 2019, 07:21:52 AM »
This was my favorite map in 17 and played if for many hours.  Looking very forward to seeing the release of this for 19.  I am not a map maker, but want to learn and I am very picky too.  I have downloaded many maps for 19 and promptly delete them due to just not liking something about them.  I simply cannot wait.  Again, thank you :)


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