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August 25, 2019, 11:12:48 PM

Author Topic: Courseplay For FS 19  (Read 967 times)

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Offline AlbertL (OP)

Courseplay For FS 19
« on: December 16, 2018, 04:12:33 PM »
We are currently hard at work updating CP for FS19.
When we are ready for beta testers we will make a push here on github.

IMPORTANT NOTE: IGNORE the half*&^ rip-off uploads( fake fs19 conversions cause they do not work, and could cause problems with your game and or computer.  This is directly from the developers.

Until that time you won't see any commits to GitHub but do not worry as we are busy working on updating CP.
I will include a list that we will try to keep updated on the current bugs that CP has with FS19.
https://github.com/Courseplay/courseplay/issues/2912

Courseplay locked and limited conversation to collaborators 27 days ago.

This was before the release of the scripts from giants witch is one of there biggest problems trying to convert the number of lua files over to the new engine.
With them released, I hope to see a beta release within the next 6-8 weeks.
[this is my own guess, estimate not insider info...]

Post Merge: December 18, 2018, 01:05:12 PM
Latest update;

 pvajko commented an hour ago
"Thanks for the offers for beta testing, we'll certainly need that.

Currently we are fighting with an issue probably caused by a conflict between CP and the Giants AI and they did not publish that part of the code in the Luadoc. Our very helpful contacts at Giants are on their Christmas vacation already so don't hold your breath..."
https://github.com/Courseplay/courseplay/issues/2919
« Last Edit: December 18, 2018, 03:05:12 PM by AlbertL »
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 
The following users thanked this post: Dirtracer00

Offline AlbertL (OP)

Re: Courseplay For FS 19
« Reply #1 on: January 20, 2019, 05:49:53 PM »

News UPDATE



 "ThomasGaertner commented 7 hours ago

guys:
currently we have 3 showstoppers which prevent us from going to public beta and we are at the moment not able to solve them alone, but hopefully with the help of Giants

The problems are in order of priority:

    trains are not in g_currentMission.vehicles when starting a new savegame and cp
    start a new savegame vanilla - no problem
    start a new savegame and cp - locomotive is not in g_currentMission.vehicles
    trying to enter throws 'dataS/scripts/BaseMission.lua(1876) : attempt to index field 'controlledVehicle' (a nil value)'
    trying to save throws call stack '2019-01-16 23:21 dataS/scripts/trainSystem/TrainPlaceable.lua (220) : setXMLInt'
    start the crashed savegame with cp -same issue
    start the crashed savegame without cp - no problem -> saving no problem
    start again with cp - no problem anymore

    tools dont refill on loadTriggers when nobody is in the tractor
    it works, when I'm in the vehicle but not if not

    if an engine is stopped , it is not able to restart by order
    the FS17 solution doesnt seem to work here...

as soon as we have solved this, we will prepare the public beta..."
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 
The following users thanked this post: JohnDeere1952, dixiecupdrinker, Dirtracer00

Offline AlbertL (OP)

Re: Courseplay For FS 19
« Reply #2 on: January 29, 2019, 03:58:58 PM »
Courseplay Beta for Farming Simulator 2019 AVALIBLE FOR TESTERS....
REPEAT::::

THIS IS A BETA VERSION WITH LOTS OF ISSUES to yet be discovered and fixed
Please do not download unless you understand and are willing to deal with any problems and BE productive in the reporting of your testing, and or help to fix the issues that are still coming to light.
https://github.com/Courseplay/courseplay

NOTE;
There are few very import things you will need to do in order to test the beta version.

One, Download all files, just click the big GREEN button that reads "Clone or Download" to the right of the file list.
Two, select Down Load Zip.
Three, Once downloaded, UnZip the folder and open it.
Four, The File needs to be RENAMED from courseplay-master to zzz_courseplay.
Five, Now open folder, select ALL files and folders inside and zip it up.
Six, Cut and paste to your FS2019 Mods folder.

Enjoy,

Please before reporting a problem do some basic trouble shooting first.
First, Cheek your Log text, be sure you have a CLEAN log text. No MODS with errors in your folder.
Second, remove ALL mods and try to repeat the issue, problem on a base map with base mods....
Third, try to p[provide as MUCH information as you can to describe your problem.
Third a, If possible try and record the problem with a game capturing program to show the developers exactly what is going on.
Four, Remove your personal information [optional see below] from the top of your log text, and provide the Developers with your log text.

Removable personal information from your test document
Code: [Select]
GIANTS Engine Runtime 8.0.0 (18001) 64bit (Build Date: Dec 11 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
  CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
  Memory: 8148 MB
  OS: Windows NT 6.1 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: SoftMixer WASAPI Stereo
  Version: 2018.11
  Frequency: 44100
  Max. active sources: 256
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GT 740
  Version: 25.21.14.1735 (11.12.2018)
  Revision: 161
  Feature level: DirectX 11
  Windowed Mode : off
  V-Sync        : on
  Effective Window Resolution:  1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Medium (forced)
  View Distance Factor: 1.000000
  Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false
  Shader Quality: 1
  Skip Mipmaps: 1
  LOD Distance Factor: 1.000000
  Terrain LOD Distance Factor: 1.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.000000
  Volume Mesh Tessellation Factor: 1.000000
  Tyre Tracks Segments Factor: 1.000000
  Max. Number of Shadow Lights: 1
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 1
  Bloom Quality: 3
  SSAO Quality: 8
  DOF: Disabled
  Cloud Quality: 2
  Setting 'Master Volume': 0
  Setting 'Is Train Tabbable': true
  Setting 'Radio Vehicle Only': true
  Setting 'Radio Active': false
  Setting 'Use Colorblind Mode': false
  Setting 'Easy Arm Control': true
  Setting 'Show Trigger Marker': true
  Setting 'Show Field-Info': true
  Setting 'Invert Y-Look': false
  Setting 'Show Help Icons': true
  Setting 'Radio Volume': 0
  Setting 'Vehicle Volume': 0.80000001192093
  Setting 'Environment Volume': 0.80000001192093
  Setting 'GUI Volume': 0
  Setting 'Master Volume': 0
  Setting 'Music Volume': 0.69999998807907
Farming Simulator 19
  Version: 1.2.0.1 b3264
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: en
  Time: 2019-01-27 22:39:44

Next before reporting your problem PLEASE READ, cheek in the Issues section to see if your problem has already been reported by someone else. If so, then you can see it's already being worked on.

Also see if any files have been updated since the last time you download your zip file.
Sometimes your issue can be fixed that easily.
A updated file could be uploaded at ANY TIME so cheek often.

God Bless to you all.
« Last Edit: January 29, 2019, 05:47:46 PM by AlbertL »
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 

Offline JohnDeere1952

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Re: Courseplay For FS 19
« Reply #3 on: January 29, 2019, 04:28:50 PM »
 I have tried it on a limited basis . In other words for my field work on irregular field shapes and it appears to be working without issues so far. But as stated it is  a beta and could potentially have issues.  In addition I have  a bunch of other mods in mod folder.
 

Wait for the Lord; be strong and take heart and wait for the Lord. Psalm 27:14






 
The following users thanked this post: AlbertL

Offline AlbertL (OP)

Re: Courseplay For FS 19
« Reply #4 on: January 29, 2019, 05:44:51 PM »
I have tried it on a limited basis . In other words for my field work on irregular field shapes and it appears to be working without issues so far. But as stated it is  a beta and could potentially have issues.  In addition I have  a bunch of other mods in mod folder.
 
Yeah the Guys thought it would be easier to have us do most of the advanced testing this time and release a BASIC, bare bones version as there beta, and work on issues and advanced functions as they come up.
This instead of a hand full of guys working there buts off for mouths to do it all on there own....
Kind of a test this time around to see witch will be easier for Giants next release.
I am sure it will all depend on how many actually READ the information before expecting a perfect mod, and whine about the problems.

Myself the other day I used CP on a contact job and my Combines Pipe had folded and refused to unfold so I could unload it.....
Course I just updated my files a bit ago, and will see if it repeats. Before CP was never able to be engaged on missions, contract jobs so I'm sure that is probably why I had a issue.
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 

Offline 812farmer

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Re: Courseplay For FS 19
« Reply #5 on: February 08, 2019, 10:17:29 PM »
On problem i have found is the traffic collision trigger. Not every mod has the in game collision or scripted right like in game  vehicles. Courseplay won't load with some mods because of this. Even though the mod doesn't have an error in the log that still causes conflict with courseplay. I'm in the middle of updating all my mods to work with courseplay

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Offline ronzzz8554

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Re: Courseplay For FS 19
« Reply #6 on: February 08, 2019, 10:42:40 PM »
Same issue here.  Is it as easy as just clicking 'visibility' on the collision and re-saving, or is there something else that needs to be done?  Just dont want to end up causing more errors in the log.
 

Offline AlbertL (OP)

Re: Courseplay For FS 19
« Reply #7 on: February 09, 2019, 12:55:57 AM »
Same issue here.  Is it as easy as just clicking 'visibility' on the collision and re-saving, or is there something else that needs to be done?  Just dont want to end up causing more errors in the log.
That answer all depends on the mod itself.... I have downloaded a few with ether the wrong collision mask. and others that had NO traffic  collision at5 all.
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 

 

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