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February 19, 2019, 06:05:17 AM

Author Topic: FS19 Sample_4fach_map  (Read 465 times)

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Offline jb3pc4sale (OP)

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Offline johnny vee

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Re: FS19 Sample_4fach_map
« Reply #1 on: December 09, 2018, 08:57:21 AM »
Just wondering, this is from LSMod Company by Kastor. Do they know you uploaded it here. ?
 

Offline jb3pc4sale (OP)

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Re: FS19 Sample_4fach_map
« Reply #2 on: December 09, 2018, 09:06:27 AM »
NO, but the map belongs to Giants. Kastor just edited to 4X and it would not load the terrian. I just fix the map that Giants Map. End of story. If Giants don't want me to post they will let me know. If anybody else I refer to the first sentence. Thank you for bringing up nothing
 
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Offline Alger85

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Re: FS19 Sample_4fach_map
« Reply #3 on: December 14, 2018, 03:20:20 PM »
I wanted to check this out bc I am looking for a larger map but as soon as I spawned it I noticed the terrain is still not rendering. Just thought I'd let you know!

 

Offline superlooper53

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Re: FS19 Sample_4fach_map
« Reply #4 on: December 21, 2018, 06:55:12 AM »
Im having an issue with the map crashing as soon as i go in game. 0 errors in the log
 

Offline jb3pc4sale (OP)

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Re: FS19 Sample_4fach_map
« Reply #5 on: December 21, 2018, 07:03:41 AM »
Im having an issue with the map crashing as soon as i go in game. 0 errors in the log
What did you do?
What did you change? It hard to say without seeing?
Did you change this line in modDesc. or move and didn't redirect.
<map id="SampleModMap" className="Mission00" filename="$dataS/scripts/missions/mission00.lua" configFilename="maps/mapDE.xml" defaultVehiclesXMLFilename="defaultVehicles.xml" defaultItemsXMLFilename="defaultItems.xml">
« Last Edit: December 21, 2018, 07:10:37 AM by jb3pc4sale »
 

Offline superlooper53

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Re: FS19 Sample_4fach_map
« Reply #6 on: December 21, 2018, 10:38:35 AM »
Nothing changed. Imported buildings and went in game to test it worked. Moved a couple buildings around and map crashes. Never touch a xml or opened the map in anything other than GE. Has there been any issues since patch 1.2 came out with this?
 

Offline jb3pc4sale (OP)

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Re: FS19 Sample_4fach_map
« Reply #7 on: December 21, 2018, 10:53:32 AM »
Nothing changed. Imported buildings and went in game to test it worked. Moved a couple buildings around and map crashes. Never touch a xml or opened the map in anything other than GE. Has there been any issues since patch 1.2 came out with this?
Are you getting the whole transform group when you move it?
 

Offline superlooper53

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Re: FS19 Sample_4fach_map
« Reply #8 on: December 21, 2018, 04:07:16 PM »
Yep ive done this a hundred times. Im just gonna have to try a different 4x map base i guess. O well it is what it is
 

Offline AlbertL

Re: FS19 Sample_4fach_map
« Reply #9 on: December 21, 2018, 04:15:49 PM »
Some of the older maps have buildings that com with there own shaders.


Open your map in GE delete what you imported.
Then re-export from your old map to a neutral folder.
Open i3d with notepad++ and see if that exported bunch has any old shader then ether update the shaders in there current location, or change the file path all together.

also, back up each and every step you do when doing maps.
This way you always have a working back up one step behind your next mistake.

Hope this was helpful.
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