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February 25, 2020, 08:42:40 AM

Author Topic: Static Actor Error  (Read 1251 times)

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Offline abel663 (OP)

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    • Abel Modding
Static Actor Error
« on: January 07, 2012, 02:53:05 PM »
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818

Is this whats causing that to happen?
Being there are transform groups inside transform groups with the Bale being 0.9 0.9 0.9, not 1 1 1


The Trees are all 1 1 1. Seed stacks all 1 1 1. And power lines are 1 1 1.
« Last Edit: January 07, 2012, 03:01:31 PM by abel663 »
 

Offline ThompsonM06

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Re: Static Actor Error
« Reply #1 on: January 07, 2012, 04:01:28 PM »
Static actors are caused by transform groups being scaled other than 1:1:1, rigid objects in the map that are labeled incorrectly i.e. static when needs to be dynamic, or dynamic when it needs to be kinematic.  I have also found that if you have all the transform groups scaled properly, the culprit is often the triggers within the map.

 

 

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