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Farming Simulator Help => Farming Simulator => Topic started by: Ag Hauler on July 14, 2018, 02:51:01 PM

Title: FS19 Information
Post by: Ag Hauler on July 14, 2018, 02:51:01 PM
Has anybody seen any Gameplay videos etc from FarmCon yet? I've seen several lists of things put out of new features but no pictures of anything yet.

This was posted earlier on FSUK

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Re: Farming Simulator 19: Hopes, Dreams and Rumours!
« Reply #661 on: July 14, 2018, 04:24:44 pm »
Quote

Unofficial information direct from the FarmCon presentation (from a German YouTuber):

As well as buying land and building your own farm, it looks like you place animal areas as well.
You can spread lime and it is confirmed that trees and buildings will stop rain.
There is full character customisation in terms of overall body, hair, face and working clothes.
There are further refinements to handling to add realism, and apparently less chance of things going airborne.

Can someone who speaks German pull anything else out of this?
https://www.youtube.com/watch?v=U5znhlr0qhg

Thanks to RainbowDave for the translation.

THIS

Translated from german:

-Weeds can only be removed with the harrow when it is still young.
-Lime was added and the gmk / mk mod should be implemented
-One can e.g. configure a structure for fertilizer spreaders
-You can expand fields
-In the mission system, you can choose whether you want to work with your own vehicles or if you want to use those of the field owner and the time limit has been removed
-There is an animal limit for stables
-You can create teams in multiplayer mode
-You can build / expand your own yard
-The floor adapts to the buildings to be placed
-The shop is divided into vehicles, equipment and objects and tractors are grouped into PS classes
-The HUD and options menu has been made "transparent" / more transparent.
-Vehicles are worn out, ie the paint is removed, for example. plowing and other equipment.
-The working speed and the strength of tractors decreases over time.

link --> https://lsinfos.de/

AND THIS

 More VERY unofficial information.

From another German video:
https://www.youtube.com/watch?v=Gl1r6KQFOtg
(this is second-hand information though)

3d clouds and dynamic weather
NO interactive control
NO great improvement to the AI helpers
Interior cab lighting and dashboard illumination
wild animals, and birds flying
grass bending under vehicles
Building your own farm and placing animal areas, and something about conforming to the land
In multiplayer you can have several farms and work in teams, each farm has their own bank account
something about animation of hoses coupling (not manual attaching though)
3d animation of vehicles in the shop
something about transparency in the UI
visible wear and damage of tractors, with an effect on their performance
Character customisation
90% solution to rain coming through roofs
no release date yet - possibly later in the year than October




Title: Re: FS19 Information
Post by: JohnDeere1952 on July 15, 2018, 06:47:15 AM
Here are a couple more links with information about FS 19 
  http://www.farmingsimulator19mods.com/farming-simulator-19-secrets-revealed/

http://www.farmingsimulator19mods.com/farming-simulator-19-fendt-ideal-and-more-secret-revealed/
Title: Re: FS19 Information
Post by: Ag Hauler on July 19, 2018, 02:37:23 PM
Another interesting video

https://www.youtube.com/watch?v=jYw6iBqjbnk&feature=push-u-sub&attr_tag=4o1un1Faiq3EtJj6-6
Title: Re: FS19 Information
Post by: JohnDeere1952 on July 19, 2018, 06:43:03 PM
Another interesting video

https://www.youtube.com/watch?v=jYw6iBqjbnk&feature=push-u-sub&attr_tag=4o1un1Faiq3EtJj6-6
There is some interesting written information given. Thanks for sharing.
Title: Re: FS19 Information
Post by: redpower1984 on July 23, 2018, 11:01:18 PM
any word on the new specs to run FS19?
Title: Re: FS19 Information
Post by: JohnDeere1952 on July 24, 2018, 03:10:16 PM
any word on the new specs to run FS19?
The only thing I have heard so far is that if you can run 17 without problems, then you will be able to run 19. But if you have problems running 17 then you will probably not be able to run 19.
 I will try and find the specs and post them.

Here are the Farming Simulator 19 system requirements (minimum)
CPU: Info
CPU SPEED: 2.5 GHz Intel or equivalent AMD quad-core processor
RAM: 4 GB
OS: 64-bit Windows 7, Windows 8, Windows 10
VIDEO CARD: Nvidia Geforce GTX 560, AMD Radeon HD 7770 graphics card or better (min. 2 GB VRAM, DX11 support)
FREE DISK SPACE: 20 GB

Link to recommended computers.  https://www.amazon.com/b/ref=s9_acss_bw_cg_PCGCT_1d1_w?node=8588813011&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=merchandised-search-10&pf_rd_r=G7BQS2G0X7QD414S2ZJ9&pf_rd_t=101&pf_rd_p=af9fef59-d58d-4cc6-8c4a-3e10168ca40d&pf_rd_i=8588809011&_encoding=UTF8&tag=recommend-computer-req-20&linkCode=ur2&linkId=e1b60774268c352290daa4e97322dba0&camp=1789&creative=9325

Link to some recommended Graphic cards. https://www.amazon.com/Graphics-Cards-Computer-Add-Ons-Computers/b/ref=vs_pc_mm_components_allcomponents?ie=UTF8&node=284822&pf_rd_p=34f1458d-5d3b-4dab-a67c-3a6d1e0b3798&pf_rd_r=N1VP8G0JTWT9ZT5XVJ25&pf_rd_s=pc-subnav-flyout-content-6&pf_rd_t=SubnavFlyout&tag=vc-list-req-20

 Of course these are recommendations.  I looked through and found my combination in there An FX4300  and a nvidia 1050, so I feel mine should run it.
Title: Re: FS19 Information
Post by: Ag Hauler on July 24, 2018, 07:29:07 PM
First FS19 devblog

https://forum.giants-software.com/viewtopic.php?f=876&t=127623


Title: Re: FS19 Information
Post by: JohnDeere1952 on July 24, 2018, 09:16:31 PM
First FS19 devblog

https://forum.giants-software.com/viewtopic.php?f=876&t=127623
Thank you for sharing this link.
Title: Re: FS19 Information
Post by: Ag Hauler on August 01, 2018, 10:23:51 AM
https://twitter.com/elmersmfg

Farming Simulator screenshot from Elmers Manufacturing
Title: Re: FS19 Information
Post by: JD4440man on August 03, 2018, 07:50:48 PM
another dev log...new missions

https://forum.giants-software.com/viewtopic.php?f=876&t=127832
Title: Re: FS19 Information
Post by: caseman83 on August 03, 2018, 08:22:12 PM
just like the rest of us im super excited about FS19 I personally hope there's more red iron in 19 than 17 LOL.
Title: Re: FS19 Information
Post by: jb3pc4sale on August 04, 2018, 11:21:12 AM
I'm not excited about the FS 19 what if there is no need for making maps. It looks like everyone will be a map maker. I like making maps, even with all the headaches trying to get everything working without errors.
Title: Re: FS19 Information
Post by: caseman83 on August 04, 2018, 01:05:38 PM
im sure there will be a need for map makers in fs19 jb3pc4sale  I though there wouldn't be a need for map makers in fs09-13 but there was so there will be need for map makers im sure as there will be need for mod makers as well & map makers are modders  is a way.
Title: Re: FS19 Information
Post by: JohnDeere1952 on August 04, 2018, 01:13:05 PM
 It is possible that it will mappers more flexibility.
Title: Re: FS19 Information
Post by: jb3pc4sale on August 04, 2018, 02:11:53 PM
FS 17 was a huge learning curve, LOL
Title: Re: FS19 Information
Post by: caseman83 on August 04, 2018, 02:49:15 PM
 fs13 was a learning curve for me as I learned simple mod editing like retexturing vehicles/trailers  then moved on to fs15 then 17 now 17 & soon 19  ill still plug away at versions of fs though as I never was good with giants editor but im learning even at my age LOL.   
Title: Re: FS19 Information
Post by: jb3pc4sale on August 04, 2018, 02:57:37 PM
It keeps us young in heart and mind.
Title: Re: FS19 Information
Post by: Ag Hauler on August 14, 2018, 01:49:11 PM
This just popped up

https://twitter.com/farmingsim/status/1029396069208215553
Title: Re: FS19 Information
Post by: jb3pc4sale on August 14, 2018, 01:53:14 PM
That was a waste of time. 4 seconds of a green blur, LOL
Title: Re: FS19 Information
Post by: caseman83 on August 16, 2018, 03:57:46 PM
yeah better trailers on the official site & YouTube  im getting amped about FS19 as fall 18 is coming closer each day.
Title: Re: FS19 Information
Post by: Ag Hauler on August 16, 2018, 05:03:30 PM
yeah better trailers on the official site & YouTube  im getting amped about FS19 as fall 18 is coming closer each day.

That was official. Here is another official one

https://www.youtube.com/watch?v=CMfsz2jFwu0&feature=youtu.be 

This is the new European map
Title: Re: FS19 Information
Post by: Ag Hauler on August 20, 2018, 07:09:33 AM
And now Komatsu is being added. There are pictures from Giants Twitter feed but for some reason I can't seem to get them to copy over.

Title: Re: FS19 Information
Post by: jb3pc4sale on August 20, 2018, 08:25:28 AM
Here is the picture
Title: Re: FS19 Information
Post by: Ag Hauler on August 21, 2018, 10:39:31 AM
Well this looks interesting

https://www.youtube.com/watch?v=2E8rA_Zd1PM

It seems that Kenworth is the new Lizard truck.
Title: Re: FS19 Information
Post by: jb3pc4sale on August 21, 2018, 10:52:00 AM
I don't see any American made equipment. Same brand names as in the beginning
Title: Re: FS19 Information
Post by: Darren K on August 21, 2018, 04:39:32 PM
The Crystal Mill here in Colorado was evidently discovered by someone at GIANTS, which is shown in one of the American map bits at :06 in the new trailer linked above. That's a beautiful place I frequent.

Gameplay videos:
Video 1 (https://www.youtube.com/watch?v=A0NQlVqtvgw)
Video 2 (https://www.youtube.com/watch?v=Y5zoyH0R5k8)
Video 3 (https://www.youtube.com/watch?v=uqUanrbMmOg)
Video 4 (https://www.youtube.com/watch?v=xP4mJ2KtmN4)

Finally got to see how the weeds appear in fields and the 8400R running over bushes that bend over--we already knew about crops doing this. No row crop duals available for the 8400R, just wider ones.

Animated cutter bars and chopped straw are finally in.

Acres will be an area measurement option (or at least this can be deduced) in the menu, but it looks like we'll still be stuck with using liters until ThundR75 gets his great script converted.
Title: Re: FS19 Information
Post by: Ag Hauler on August 21, 2018, 08:57:25 PM
This is a pretty good look at the European map

https://www.youtube.com/watch?v=xP4mJ2KtmN4
Title: Re: FS19 Information
Post by: Ag Hauler on August 28, 2018, 06:51:05 PM
Daggerwin has a pretty good commentary on this video from Gamescom. There are several neat features that I like here. Namely the apparent storage bins, the land ownership system and the placeable system.
Title: Re: FS19 Information
Post by: Ag Hauler on September 07, 2018, 08:00:32 AM
Fact sheet Friday is back. Some of this looks pretty interesting. It looks like we get a good Wilson PaceSetter Trailer (y) (y) (y). Check out the brands etc.

https://www.farming-simulator.com/about.php?lang=en&country=us&platform=pc
Title: Re: FS19 Information
Post by: jb3pc4sale on September 07, 2018, 08:16:54 AM
No American made planter, disks, cultivators, same oh, same oh.
Title: Re: FS19 Information
Post by: 812farmer on September 07, 2018, 09:56:03 AM
I hope they make a s700 series combine and 9r 9rx. Also Americanized them would be great but I'm probably wishing to much

Sent from my SM-N920V using Tapatalk

Title: Re: FS19 Information
Post by: Ag Hauler on September 07, 2018, 10:03:56 AM
No American made planter, disks, cultivators, same oh, same oh.

There is still a couple of months of info coming out yet. Don't lose hope. If nothing else there are a couple of guys out there that will make or convert them.

Post Merge: September 08, 2018, 09:15:50 AM
Title: Re: FS19 Information
Post by: caseman83 on September 08, 2018, 03:34:52 PM
im thrilled to see that Kenworth is now the lizard tuck in FS19  cant hardly wait until November 19th   FS19 will be an early Christmas gift to myself from me   this year.
Title: Re: FS19 Information
Post by: Ag Hauler on September 08, 2018, 07:18:27 PM
What is it really? It has a Kenworth sleeper, International hood, Freightliner headlights, Western Star cab.

Post Merge: September 08, 2018, 07:20:08 PM
A current picture of the released equipment so far.
Title: Re: FS19 Information
Post by: tmzdesign on September 10, 2018, 11:48:29 PM
so the old pickup is now a vw rabbit *facepalm*
Title: Re: FS19 Information
Post by: Ag Hauler on September 11, 2018, 03:17:35 PM
I know. Just when they were getting to the point of having decent looking Lizard Fords. I actually have used the Lizard pickups and Semi's this time around. My favorite big trucks were modded versions of the Twinstar.
Title: Re: FS19 Information
Post by: tmzdesign on September 11, 2018, 10:03:36 PM
im not seeing as much for equipment this time. kinda of  lacking compared to 17.  no s700 combine?? no challenger?? what?? :( where is the potato equipment??
Title: Re: FS19 Information
Post by: MikeLowery on September 12, 2018, 11:12:04 PM
mark my word TMZ it will be a DLC come out with those combines.. Johndeere got to get there cut.. lol.
Title: Re: FS19 Information
Post by: tmzdesign on September 13, 2018, 08:16:06 PM
mark my word TMZ it will be a DLC come out with those combines.. Johndeere got to get there cut.. lol.

I actually met with the head of licensing for Caterpillar about making official mods for them. he said they are going to be in fs 21 and giants pays nothing for the models. he said thats why it took so long for john deere. giants wants us to think they are paying these brands but they dont get any of the money at all   
Title: Re: FS19 Information
Post by: jb3pc4sale on September 14, 2018, 06:23:12 AM
If that is the case, still the brands makes money off the brands sooner or later. When the farmer goes and buy something, it's something they use in game. The game has a lot to do later on when buying. I know not everyone has the game, but the one's, does.
Title: Re: FS19 Information
Post by: jb3pc4sale on September 14, 2018, 10:55:19 AM
Review of new fact sheet.
https://www.youtube.com/watch?v=pxMUp2-c9uo
Title: Re: FS19 Information
Post by: Ag Hauler on September 16, 2018, 07:51:15 PM
If that is the case, still the brands makes money off the brands sooner or later. When the farmer goes and buy something, it's something they use in game. The game has a lot to do later on when buying. I know not everyone has the game, but the one's, does.


This is actually why John Deere has always tried to keep their branded toys fairly inexpensive as it influences future generations of farmers.

Post Merge: September 18, 2018, 05:12:43 PM
Apparently Komatsu is going to have a forwarder in game as well

https://www.youtube.com/watch?v=3a_KrC_Mscc&t=23s
Title: Re: FS19 Information
Post by: jb3pc4sale on September 19, 2018, 05:30:21 PM
I have seen the stuff giants has so far and in one word, disappointed, same oh same oh 
Title: Re: FS19 Information
Post by: Ag Hauler on September 21, 2018, 07:01:26 AM
And this video just in from Giants

https://www.youtube.com/watch?v=heM76XhtP3Q
Title: Re: FS19 Information
Post by: caseman83 on September 21, 2018, 02:01:49 PM
yeah the old lizard truck  was a 70s model f150  now its clearly either a VW rabbit  or a Datsun or Mazda may even be a ford courier.
Title: Re: FS19 Information
Post by: Ag Hauler on September 21, 2018, 10:55:00 PM
A logging fact sheet Friday.

https://www.youtube.com/watch?v=VifVYpCQDro
Title: Re: FS19 Information
Post by: Ag Hauler on September 25, 2018, 07:33:20 AM
The weeds DevBlog

https://www.facebook.com/notes/farming-simulator/new-crops-weed-control/10156180875323778/
Title: Re: FS19 Information
Post by: Ag Hauler on September 27, 2018, 08:50:07 PM
Another new video from Giants

https://www.youtube.com/watch?v=CgRSa3OONrw

Post Merge: September 29, 2018, 10:25:36 AM
Fact Sheet Friday

https://twitter.com/search?q=%23FactSheetFriday&src=hash
Title: Re: FS19 Information
Post by: Ag Hauler on October 05, 2018, 07:10:18 AM
Another batch of fact sheets

https://twitter.com/i/web/status/1048181147954503681
Title: fs19 information quest
Post by: phoenix on October 05, 2018, 09:28:58 AM
hello to you: obtw I did not see  a topic for fs19 listed anyplace in this forum unless i missed it.


I think what I saw about fs19 is going to be good. buuut, just a few issues with me. the maps  are going to be all seasons related. well i am not a fan of seasons; if i have 60 fields to plant, harvest, till, plow I need time for that. unless there is a turn off button idk.  next if I have seed tanks and fertilizer tanks on the map and if  found something better that what i have on the map what i would like is to delete the ones on my map and take the better tanks and put them on the map to take its place.  as far as brake downs on equipment and tractors well  I am not a fan of that either. to me thats more time wasted not being in the field to gather up the crops and deliver them and prepare the soil for the next future crops.

but I guess I can get use to the new ways.

phoenix
Title: Re: FS19 Information
Post by: Ag Hauler on October 05, 2018, 08:03:12 PM
From everything that I have read Seasons will NOT be in the base game.
Title: Re: FS19 Information
Post by: Ag Hauler on October 11, 2018, 09:19:50 AM
Giants has put out a new video showcasing Ravenport this time. I think they should have had Robbie do their roads for them.

https://www.youtube.com/watch?v=clvUejrz4rQ
Title: Re: FS19 Information
Post by: JimmytheGeek on October 11, 2018, 03:13:34 PM
They certainly can't figure out where in the U.S. this is supposed to be set. Definitely not the Pacific Northwest this time.
Title: Re: FS19 Information
Post by: jb3pc4sale on October 11, 2018, 05:05:59 PM
I figured it out. They think we can drive from one ocean to the mountains and to the ocean all in a day. Like you can most of the European country's. What I can see of Ravenport map, this is the worst of them all. It's great they finally got John Deere tractor and one combine in game. The mods already made is better than the one that comes in game.
I can't see anything yet worth 35 dollars for the game. I'm sure they will releasing DLC's along the way so that will end up costing 60 to 70 dollars by the time it's all said and done. I may retire from the game altogether. I'm not excited about the new game at all. It's just, food for thought.
Title: Re: FS19 Information
Post by: JohnDeere1952 on October 11, 2018, 05:39:53 PM
I figured it out. They think we can drive from one ocean to the mountains and to the ocean all in a day. Like you can most of the European country's. What I can see of Ravenport map, this is the worst of them all. It's great they finally got John Deere tractor and one combine in game. The mods already made is better than the one that comes in game.
I can't see anything yet worth 35 dollars for the game. I'm sure they will releasing DLC's along the way so that will end up costing 60 to 70 dollars by the time it's all said and done. I may retire from the game altogether. I'm not excited about the new game at all. It's just, food for thought.
I have never seen anyplace in America quite like the new map. However we must remember it is the mappers who come up with the best maps.
 At least it appears they are giving a better base to build on.
Title: Re: FS19 Information
Post by: MikeLowery on October 11, 2018, 10:01:52 PM
yep that is a map that will get redone with a heartbeat. Never saw nothing like that before in the states.. but you never know...
Title: Re: FS19 Information
Post by: MCBJames on October 13, 2018, 05:05:13 PM
One of the worst things(IMO) about FS17 was the manual start option. It doesnt work like I would like it to. I hated the fact that if you got a certain distance away from the piece of equipment running it shut off. Thats not manual start thats half a**ed manual start.
Title: Re: FS19 Information
Post by: MikeLowery on October 13, 2018, 06:32:44 PM
One of the worst things(IMO) about FS17 was the manual start option. It doesnt work like I would like it to. I hated the fact that if you got a certain distance away from the piece of equipment running it shut off. Thats not manual start thats half a**ed manual start.

lol you have to go in the setting and fix that but you are correct.. i didn't like that either.
Title: Re: FS19 Information
Post by: KYHardHead on October 14, 2018, 03:40:45 PM
well i had pre-ordered this game in late september, and after reading all the comments here, instead of saying you are disappointed in whats released so far, why not wait til about 18th or 19th of november just before release when everything will be in the Overview of the game so far only disappointment i have seen is the truck, but they are still working on lizard vehicles since the fact there is still a TBA icon in the lizard vehicles tab. best time to check for more news on equipment/vehicles/harvesters is on the weekends
Title: Re: FS19 Information
Post by: Ag Hauler on October 14, 2018, 07:15:45 PM
I personally think that the Lizard semis this go around look better than they have in the past. I'm not real impressed with the pickup though.
Title: Re: FS19 Information
Post by: KYHardHead on October 14, 2018, 09:32:46 PM
I personally think that the Lizard semis this go around look better than they have in the past. I'm not real impressed with the pickup though.
yeah the rigs look sweet compared to fs13/15 trucks, don't believe 11 had trucks other than mods, just tractors/harvesters but since they still have more vehicles in the lizard brand "coming soon" who knows since steenkamp released the dually pickup TT maybe giants has a lizard dually pickup in the making or even a heavy duty pickup in general, who knows, one can only hope
Title: Re: FS19 Information
Post by: Ag Hauler on October 16, 2018, 03:50:43 PM
I guess that we get to run around the map on ATV's now

https://www.youtube.com/watch?v=HccJ3zngwrI
Title: Re: FS19 Information
Post by: KYHardHead on October 16, 2018, 05:33:17 PM
i think those atv's are a bonus for those who pre-orders as it states in the video's description
Title: Re: FS19 Information
Post by: Ag Hauler on October 18, 2018, 11:00:50 AM
Another video from Giants

https://www.youtube.com/watch?v=PZbll5grMZ8

Looks like we get a Wilson Stock trailer
Title: Re: FS19 Information
Post by: jb3pc4sale on October 18, 2018, 01:06:46 PM
The game looks a little better this time around. I think I just don't like the unknown.LOL
It looks to me that the animal trailer is geared toward girls. Don't read more in what I said than what I said. LOL
Title: Re: FS19 Information
Post by: Ag Hauler on October 19, 2018, 07:15:17 AM
Fact Sheet Friday again

https://www.facebook.com/giants.farming.simulator/photos/pcb.10156235356033778/10156235341218778/?type=3&theater

Post Merge: October 20, 2018, 08:50:34 AM
Some interesting new pictures from Ravenport.
Title: Re: FS19 Information
Post by: JohnDeere1952 on October 20, 2018, 09:54:03 AM
Fact Sheet Friday again

https://www.facebook.com/giants.farming.simulator/photos/pcb.10156235356033778/10156235341218778/?type=3&theater

Post Merge: October 20, 2018, 08:50:34 AM
Some interesting new pictures from Ravenport.
I like the grain bin. (y)
Title: Re: FS19 Information
Post by: Ag Hauler on October 20, 2018, 02:12:24 PM
Yes I do too. There are a lot of interesting things to speculate about. In some of the factsheet pictures there are buildings under construction. In the Ravensport video there is a cement company as well as a construction zone up by the Spanish fort or hacienda or whatever it is. Makes a person wonder if there are going to be production buildings for different things such as timber, straw or maybe even sand.

Post Merge: October 21, 2018, 10:03:04 PM
Is anybody else losing interest in FS17 due to the upcoming FS19?
Title: Re: FS19 Information
Post by: slowboat on October 22, 2018, 07:40:50 AM
Nope.
Title: Re: FS19 Information
Post by: JohnDeere1952 on October 25, 2018, 10:12:44 AM
 Here is a you tube video with Manitou
https://www.youtube.com/watch?v=q51SCF7djgs
Title: Re: FS19 Information
Post by: Ag Hauler on October 25, 2018, 10:15:21 AM
Beat me to it. Looks like a neat little forklift. It makes me wonder about other aspects of the game that we might not have been shown yet. Production? Pallets?
Title: Re: FS19 Information
Post by: JohnDeere1952 on October 25, 2018, 10:22:14 AM
Beat me to it. Looks like a neat little forklift. It makes me wonder about other aspects of the game that we might not have been shown yet. Production? Pallets?
It does leave a lot of room for speculating more features.
Title: Re: FS19 Information
Post by: jb3pc4sale on October 25, 2018, 02:01:51 PM
Here is a game that I find not appealing at all and it is almost out to public. The American map looks like the map of somewhere I have never seen. It's not a North American map that is for sure and for certain. You can't go ocean palm trees mountains pines palm trees and ocean, It's impossible. The map looks like a island, where is this island? There is one equipment I'm interested in is the 635 CaseIH.
I wanted horses in map, what did I get 10 horses max small feeder lots now made to the size that they want. I got news for them Cows take 1 1/2 ac and horse take 2 1/4 ac to graze without over feeding on the land. The main reason horses eat grass closer to ground and they don't eat some grass because of texture and or taste. Don't quote me on the amount of ac of horses and cows. Sheep also eats grass close to ground. That's why it caused range wars the sheep would eat the grass so close that the cow couldn't live on the ground. Cows wrap there tongue around the grass and tear it off.
If all I can do is ride around the map on a horse I would much rather take a tractor it's a lot faster, and I have never rode a horse with a English saddle.
As for the cows it looks like the same old milk cows from all the other games. How hard is it to color the cows all one color and have them to graze and feed and raise calves and call them something else, like Angus, Simmental or any other beef breeds out there?
All these milk barns in the game out there that house the cows, what? We don't house cows in America. They don't stand in a barn 7 days a week 24 hrs a day like they do in Europe.  The game is way over priced, I think it should be free so you won't fill you wasted you money, just your time. I'll probably have to buy it since I'm one of the moderators of this web site. I hope I'm wrong and the game is better than I can see and it's the best one of all. We shall see. 
Title: Re: FS19 Information
Post by: Evert71 on October 25, 2018, 07:06:22 PM
Hello,
most things i agery on, but that the cows are in  a stable 24 for 7 in europe is crap, summer time they are 24 out, and spring time and fall only daytime, in the winter they are in the stable yes.

gr, Evert71
Title: Re: FS19 Information
Post by: jb3pc4sale on October 25, 2018, 07:09:29 PM
Ok, I guess I stand corrected somewhat. I would like to know how many American farmers that house there cows at anytime.
I was wondering is that the only thing you got out of that?
Title: Re: FS19 Information
Post by: Ag Hauler on October 26, 2018, 07:37:03 AM
I spent 5 years or so working for the DFA milk coop and I can tell you that a lot of dairy farmers house their cows year round. I worked for 3 of those years in Michigan and found a lot of guys up there actually do the same with beef cows. A few years ago I spent a season working for a helicopter crop dusting outfit and saw several beef confinement operations from southern Illinois to northern Iowa. It's not what I think of when I think of beef cattle farming but it's not really very uncommon although you see it a lot more on the dairy side.

Post Merge: October 26, 2018, 07:46:06 AM
Fact Sheet Friday

https://twitter.com/search?q=%23FactSheetFriday&src=hash
Title: Re: FS19 Information
Post by: 812farmer on October 26, 2018, 09:08:06 AM
I am excited for fs19. I just home that courseplay gets converted over really fast

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Title: Re: FS19 Information
Post by: tmzdesign on October 26, 2018, 09:22:15 AM
Here is a game that I find not appealing at all and it is almost out to public. The American map looks like the map of somewhere I have never seen. It's not a North American map that is for sure and for certain. You can't go ocean palm trees mountains pines palm trees and ocean, It's impossible. The map looks like a island, where is this island? There is one equipment I'm interested in is the 635 CaseIH.
I wanted horses in map, what did I get 10 horses max small feeder lots now made to the size that they want. I got news for them Cows take 1 1/2 ac and horse take 2 1/4 ac to graze without over feeding on the land. The main reason horses eat grass closer to ground and they don't eat some grass because of texture and or taste. Don't quote me on the amount of ac of horses and cows. Sheep also eats grass close to ground. That's why it caused range wars the sheep would eat the grass so close that the cow couldn't live on the ground. Cows wrap there tongue around the grass and tear it off.
If all I can do is ride around the map on a horse I would much rather take a tractor it's a lot faster, and I have never rode a horse with a English saddle.
As for the cows it looks like the same old milk cows from all the other games. How hard is it to color the cows all one color and have them to graze and feed and raise calves and call them something else, like Angus, Simmental or any other beef breeds out there?
All these milk barns in the game out there that house the cows, what? We don't house cows in America. They don't stand in a barn 7 days a week 24 hrs a day like they do in Europe.  The game is way over priced, I think it should be free so you won't fill you wasted you money, just your time. I'll probably have to buy it since I'm one of the moderators of this web site. I hope I'm wrong and the game is better than I can see and it's the best one of all. We shall see.

i think you are confused about which country has cows in barns 24/7/365. America is the one that does that. on a large scale too 35k cows over at fair oaks dairy in Indiana
Title: Re: FS19 Information
Post by: jb3pc4sale on October 26, 2018, 09:45:27 AM
I have seen videos of euro farms that does that. I just wanted to bring the subject up so we have a conversation on the matter. Feed lots is more or less the same but they don't have a roof. My father and I have grazing black white face cattle. They are grass feed only, that is what we prefer to rise are calves. We leave out the GMO feed from are cattle. We are small farm and use old equipment.
We patch it up as we go along. I don't know for sure what has cause digestive track problems I have. I think it's all the grain modifications since I have been born and lets not forget all the chemicals they put in are food. All this things is cause by are government and big money kick backs they get for allowing it to happen. It's just food for thought.
Title: Re: FS19 Information
Post by: 812farmer on October 26, 2018, 02:34:00 PM
i think you are confused about which country has cows in barns 24/7/365. America is the one that does that. on a large scale too 35k cows over at fair oaks dairy in Indiana
I have been there and drive by there a lot. We actually have one of there old tractors that was hooked to a tub grinder 24/7. To have that operation in fs would fill the standard size map up.

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Title: Re: FS19 Information
Post by: Ag Hauler on October 26, 2018, 02:48:24 PM
I was one of the milk haulers up there when Fair Oaks started up. It's kinda amazing what it's become. They have setups just like it in several other places too albeit on a smaller scale.

https://fofarms.com/
Title: Re: FS19 Information
Post by: 812farmer on October 26, 2018, 05:03:41 PM
I was one of the milk haulers up there when Fair Oaks started up. It's kinda amazing what it's become. They have setups just like it in several other places too albeit on a smaller scale.

https://fofarms.com/
That would have been fun we have a smaller operation in our county now last I checked they milk about 3500 a day a long ways from use just milking a few a day

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Title: Re: FS19 Information
Post by: Ag Hauler on October 29, 2018, 11:13:42 AM
Someone at Giants has definitely got a sense of humor.

https://www.youtube.com/watch?v=jmKc6Rxvh5o
Title: Re: FS19 Information
Post by: tmzdesign on October 29, 2018, 11:51:08 PM
I have been there and drive by there a lot. We actually have one of there old tractors that was hooked to a tub grinder 24/7. To have that operation in fs would fill the standard size map up.

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i actually built one of their locations for MWB its featured in this video https://www.facebook.com/modderswithoutborders/videos/1562224710480232/
Title: Re: FS19 Information
Post by: 812farmer on October 30, 2018, 08:40:48 PM
i actually built one of their locations for MWB its featured in this video https://www.facebook.com/modderswithoutborders/videos/1562224710480232/
I was wondering where they got the setup from and the idea of it.

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Title: Re: FS19 Information
Post by: tmzdesign on October 30, 2018, 11:23:51 PM
I was wondering where they got the setup from and the idea of it.

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yeah i did an exact trace of it off google earth
Title: Re: FS19 Information
Post by: Ag Hauler on November 02, 2018, 08:28:52 AM
Fact Sheet Friday again

https://twitter.com/i/web/status/1058343292188942336


I notice that we now have LodeKing trailers and Kinze brand equipment in the game as well. I'm looking forward to some of the stuff like the Man log truck as I think it will probably be a good base to make an American log truck out of.
Title: Re: FS19 Information
Post by: Ag Hauler on November 05, 2018, 10:21:03 AM
Another Giants video

https://www.youtube.com/watch?v=ktz7xHwB-EI
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 08, 2018, 06:55:28 AM
[FS19] Enter the Farming Simulator 19 garage

https://t.co/iiXpzCw48m
Title: Re: FS19 Information
Post by: Ag Hauler on November 08, 2018, 02:38:40 PM
They say over 100 brands. 91 have been revealed so far.
Title: Re: FS19 Information
Post by: tmzdesign on November 08, 2018, 10:45:58 PM
They say over 100 brands. 91 have been revealed so far.

im only seeing 78 on the farm sim page. with one more coming soon
Title: Re: FS19 Information
Post by: jb3pc4sale on November 09, 2018, 08:06:49 AM
It looks like some of you got what you want.
https://twitter.com/search?q=%23FactSheetFriday&src=hash
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 09, 2018, 11:53:30 AM
It looks like some of you got what you want.
https://twitter.com/search?q=%23FactSheetFriday&src=hash
It appears that they have 95 brands now with coming soon still at end of list.

https://www.farming-simulator.com/about.php?lang=en&country=us&platform=pc#vehicles-panel0
Title: Re: FS19 Information
Post by: 812farmer on November 09, 2018, 02:43:09 PM
The list of equipment looks good but they still have them all with the hook on duals. I wonder how the fenders on the deere will look us or European

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Title: Re: FS19 Information
Post by: Broncfan03 on November 09, 2018, 05:03:49 PM
I'm so glad to finally see a big John Deere combine.  It's hard to tell from the couple pics so far but it looks like the 790 doesn't have European signage.  I may be wrong, but it looks kinda hopeful.
Title: Re: FS19 Information
Post by: 812farmer on November 09, 2018, 07:55:38 PM
I'm so glad to finally see a big John Deere combine.  It's hard to tell from the couple pics so far but it looks like the 790 doesn't have European signage.  I may be wrong, but it looks kinda hopeful.
I didn't look like it but if you look at the duals there are the hook on style not the hub. Which isn't a big deal. I also wonder how much of this is going be accessible within the game to change somethings like wheels

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Title: Re: FS19 Information
Post by: Ag Hauler on November 09, 2018, 09:00:28 PM
I'm so glad to finally see a big John Deere combine.  It's hard to tell from the couple pics so far but it looks like the 790 doesn't have European signage.  I may be wrong, but it looks kinda hopeful.


It looks to me like Giants are trying hard to cater to every possible segment of agriculture that they can.
Title: Re: FS19 Information
Post by: Broncfan03 on November 09, 2018, 11:07:31 PM
They also just added an Unverferth Seed Runner to the equipment list.  That's a good sign.  I'm starting to the like the equipment, but the american map definitely has not interested me.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 10, 2018, 06:00:29 AM
They also just added an Unverferth Seed Runner to the equipment list.  That's a good sign.  I'm starting to the like the equipment, but the american map definitely has not interested me.
I agree, and I am also hoping somebody will use it as a good base for a nice American style map. But I guess we will have to make do until some nice maps come out.
Title: Re: FS19 Information
Post by: jb3pc4sale on November 10, 2018, 06:37:14 AM
https://www.youtube.com/watch?v=eou5YUwqTvU
Title: Re: FS19 Information
Post by: jb3pc4sale on November 10, 2018, 07:36:05 AM
Is there going to be a new Giants Editor? I thought it would be out by now.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 10, 2018, 09:40:12 AM
Is there going to be a new Giants Editor? I thought it would be out by now.
I have wondered that also. I also thought it was always released early in the past.
 I fear that if they do not work at accommodating  the modders and map makers ,they may be starting the downfall of the FS series.
 I have read some where that in FS 19 new crops will be added with xml and not the i3d as in the past. I will try and find the article again and post a link.
Title: Re: FS19 Information
Post by: 812farmer on November 10, 2018, 10:02:36 AM
18 row 30ft corn head must be some 20 in corn lol. I was hoping they would have a 612c that was for 30 in corn on well may have to edit the 608c. I would think they would release the new ge and a map so we can start on editing it.

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Title: Re: FS19 Information
Post by: JohnDeere1952 on November 10, 2018, 10:26:07 AM
 Here is the link with some of the modding changes coming up in FS 19.

https://www.yesmods.com/farming-simulator-19-modding-news/

 Here is one quote from the article.
Code: [Select]
The foliageLayer is separated
Foliage layers are what map makers use to put crops and plants (not trees) onto their maps. Those layers used to part of the main I3D file. But according to LS Modcompany, FS19 layers are separated into its own XML file.
Title: Re: FS19 Information
Post by: jb3pc4sale on November 10, 2018, 10:41:13 AM
Maybe with the xml I don't have a limit to crops. I shall see. In the new map I watch the uTube and all I wanted to use is the telephone poles and maybe the train.
I hope this time around I can put Milo in and leave the stalk when harvest. Like i did in 13 and I could in 15.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 10, 2018, 10:47:59 AM
Maybe with the xml I don't have a limit to crops. I shall see. In the new map I watch the uTube and all I wanted to use is the telephone poles and maybe the train.
I hope this time around I can put Milo in and leave the stalk when harvest. Like i did in 13 and I could in 15.
I was also hoping that by going to xml it would ease the restriction on number of crops.
Title: Re: FS19 Information
Post by: Ag Hauler on November 10, 2018, 06:59:19 PM
That is a pretty interesting article. Especially the stuff about modding tires and lights. I have tinkered around with 17 modding a little but didn't realize this although I did wonder why some mods that you opened up in GE had no tires. Now I know. (y). Most of my tinkering in GE has to do with correcting maps. I am definitely looking forward to seeing the rest of what is in store as I think that this will probably be simpler for a lot of things.
Title: Re: FS19 Information
Post by: alfalfa6945 on November 11, 2018, 11:43:37 AM
I was also hoping that by going to xml it would ease the restriction on number of crops.

Whether or not crops can be added via xml would have nothing to do with "limitations" on number of crops; it will neither increase or decrease the actual number of crops you could add to a map.

Any "limitations" to number of crops would be a result of the methodology used by the game. You'd likely want to become more well versed in bitmap files (fruit_density) and things like numChannels, numTypeIndexChannels, etc.
Title: Re: FS19 Information
Post by: jb3pc4sale on November 11, 2018, 12:18:16 PM
Alfalfa, do you have any idea how the a xml and channels could work together? I know that the channels has to be set to how many crops you want. That's putting the necessary files to add crops. Why would need to set the channels if you don't add the crops to map? Giants just keep changing the rules to suit the way to get the game to work.   Maybe you still need to map like before, except you just need to make a xml with the AdditionalMapTypes and you don't put in modDesc like you have done in 17.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 11, 2018, 01:36:53 PM
 It does appear that there are some drastic changes in the foliage layers and especially the textures per patch. The limit of 4 textures per patch is gone according to this post from Stegei from Giants.

Code: [Select]
Post  by Stegei Wed Mar 14, 2018 3:59 pm

Please, :)
there is no texture limitation per patch in the LS19  :
Looking forward to release to see how these things are accomplished. I suppose Giants could have it set up in the maps like the 64 fixer and 128 fixer worked in older game versions( 15 I think).
Title: Re: FS19 Information
Post by: jb3pc4sale on November 11, 2018, 01:49:45 PM
There is so many variables that can be used. If we knew the code we would Know more what we are doing. That's why I like creating maps, it's make me think. If it wasn't for map modding I would have quit a long time ago on playing the game.
Title: Re: FS19 Information
Post by: MikeLowery on November 11, 2018, 03:54:53 PM
the way it looks we almost have the keys...lol
Title: Re: FS19 Information
Post by: alfalfa6945 on November 11, 2018, 05:19:54 PM
Giants just keep changing the rules to suit the way to get the game to work.

I can only speak for how I view things, but I personally see Giant's making great improvements in every iteration of FS. And with those improvements comes differences in the way a "modder" has to, well, mod. You mention xml a few times, but xml is just configuration settings; it's where a script (specialization, for instance) can look for user configurable settings for the script.

I'll give an example (somewhat) of a shift in the way animations are done with maps that will kind of tie into (a little bit) what you're questioning about xml and i3d's. In the past, if you wanted a gate to open/close, you'd create an i3d animation, so for example, editing the i3d of your map you'd add in lines like this:

Code: [Select]
<Animation>
    <AnimationSets>
      <AnimationSet name="gates">
        <Clip name="farmGate1" duration="3000">
          <Keyframes nodeId="203">
            <Keyframe time="0" rotation="0 0 0"/>
            <Keyframe time="3000" rotation="0 90 0"/>
          </Keyframes>
        </Clip>
      </AnimationSet>
    </AnimationSets>
</Animation>

Make sure to get the correct nodeId number, as that is the object you're applying the i3d animation to. If you wanted a sound for the gate, you'd create an audio source (in GE) and move it to somewhere in the transform group for the gate. You'd create a trigger (primitive: cube) and move that to somewhere in the transform group. You'd then add in a bunch of userAttributes to the root transform group giving them all bits of information needed by the script that you would ultimately use to control the animation/gate while in-game. And there could be a lot of userAttributes... 

But people can do things differently now. Now you can use AnimatedObjects (Giant's) and use a couple of userAttributes and then use xml for all the configuration - including the sound(file), controls, how the controls appear in the help menu, the actual animation (keyFrame/time/translation/rotation/scale/visibility). Almost everything can be configured in the xml, there is no need to manually edit the i3d and create the i3d animation and then add in a ton of userAttributes. So instead, the modder edits an xml file with settings that look like this:

Code: [Select]
<animatedObject index="farmGate1">
    <controls posKey="ANIMATED_OBJECT_OPEN_GATE" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_GATE" negText="input_ANIMATED_OBJECT_CLOSE_GATE"/>
    <sound file="map/sounds/squeakyDoor.wav" pitchOffset="1.00" volume="0.50" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15"/>
    <animation initialTime="0" duration="3">
        <part node="1">
            <keyFrame time="0" rotation="0 0 0"/>
            <keyFrame time="1" rotation="0 90 0"/>
        </part>
    </animation>
</animatedObject>

Has "Giants just keep changing the rules to suit the way to get the game to work"? Or did they bend over backwards to give modders something that was potentially easier to use and gives the modder better compatibility across platforms and not have to rely on third party scripts (that likely won't work across platforms)? ;)

Again, I'm not an authority on anything and I'm not a modder. My opinions are my own and in my opinion Giant's consistently does things that have solid logic and reasoning behind them. Modding changes, no doubt, but as Giant's continues to improve the game, they are also making the game easier to mod. I have _never_ seen a game that was easier to mod for than FS, and I doubt I'll ever see a company go through as much effort to make it so than Giant's has. My own opinion, you're free to have your own ;)

Post Merge: November 11, 2018, 05:20:45 PM
I suppose Giants could have it set up in the maps like the 64 fixer and 128 fixer worked in older game versions( 15 I think).

Those scripts were essentially overwrites of existing Giant's functions that limited how many types (fill/fruit) you could register, as such they were a "soft" limit, not really related to the foliage layer itself and any "limitations" it may have. To give a bit of an example, a lot of people have had issues with errors in regards to heightTypes in FS17 (or "heaps" as I think additionalMapTypes refers to it). There is a "soft" limit of 32 types you can register with TipUtil. Can you work around this limit? Sure, the same way people worked around limits in FS15 and previous by using programs like what you mentioned (64fix/128fix); you could create an overwrite of the TipUtil.registerDensityMapHeightType function. Problem solved? No. The limit is 32 for a reason and you'd probably have to have a closer look at the terrainDetailHeight in the maps i3d ;)
Title: Re: FS19 Information
Post by: MikeLowery on November 11, 2018, 06:17:43 PM
your are right alfalf. it will make it a little challenging at first but once we get it and understand how they done it, i think we will be able to roll out some new maps pretty quickly.. We need to collab on a few together  ;) ;D.. great info..
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 12, 2018, 06:05:05 AM
 Here is a link on FS-UK for a live stream week on FS 19. It also has a list for topics for each day.
 The way I understand the times will be the English streams at 2PM eastern time  and the German  streams  2 hours earlier.

https://www.fs-uk.com/forum/index.php?topic=203999.0

Schedule of the English streams:
Code: [Select]
Monday 12 November: What's new in FS19, featuring Virtual Farmer, Simul8 and Martin Rabl (aka Amboss, GIANTS PR Manager)

Tuesday 13 November: Exploration of the US map, featuring Virtual Farmer, Simul8 and Martin Rabl

Wednesday 14 November: Q&A with the QA team, featuring Virtual Farmer, Simul8 and Kenneth Burgess (aka Lethian, GIANTS QA Team)

Thursday 15 November: New game modes, featuring Virtual Farmer, Simul8 and Lars Malcharek (aka Lisertan, GIANTS Community Manager)

Friday 16 November: Q&A with the marketing team, featuring Virtual Farmer, Simul8 and Martin Rabl

Saturday 17 November: FS19 gameplay, featuring RainbowDave, Lars Malcharek and Christian Ammann (GIANTS Founder and CEO)

Sunday 18 November: Multiplayer gameplay, featuring RainbowDave, Martin Rabl and Christian Ammann

Monday 19 November: Multiplayer gameplay, featuring RainbowDave, Martin Rabl and Kenneth Burgess

Schedule of the German streams:
Code: [Select]
Monday 12 November: Q&A with Executive Producer Marc Schwegler, featuring Ansgar from NorthrheinTV and Werner from Burning-Gamers

Tuesday 13 November: What's New in FS19, featuring B3nny and Martin Rabl

Wednesday 14 November: Horses in FS19, featuring Burning-Gamers and Martin Rabl

Thursday 15 November: The new vehicles of FS19, featuring B3nny, Martin Rabl and Stefan Maurus (GIANTS Programmer)

Friday 16 November: Exploring the EU map, featuring Oisterproper and Martin Rabl

Saturday 17 November: FS19 gameplay, featuring Oisterproper, Lars Malcharek and Jan-Hendrik Pfitzner (GIANTS QA Lead)

Sunday 18 November: Multiplayer gameplay, featuring Oisterproper and Lars Malcharek

Monday 19 November: Multiplayer gameplay, featuring Oisterproper, Lars Malcharek and Martin Rabl

Title: Re: FS19 Information
Post by: JohnDeere1952 on November 12, 2018, 07:44:21 AM
Release times.
18:01 Eastern time for mac and pc Nov 19th
00:01 Eastern Time Nov 20th and 21:01 Pacific time  Nov 19th  for Play Station
Midnight local time Nov 20 th   Xbox One
 
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 12, 2018, 02:48:58 PM
 For those that missed the first English live stream on FS 19
 You tube video by rainbow_dave  Titled  What's new in FS19 It appears that at the 45:28 mark it shows chopped straw.
https://t.co/pAGD0w4LBE
Title: Re: FS19 Information
Post by: Ag Hauler on November 12, 2018, 05:27:21 PM
I watched part of the live stream. There are definitely some things showing potential.
Title: Re: FS19 Information
Post by: caseman83 on November 13, 2018, 02:23:09 PM
I agree Ag Hauler FS19 shows  lots of potential & the improvements are amazing like horses in the game awesome, the countdown has begun for 19s  release next week yay the 19th cant get here fast enough.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 13, 2018, 05:17:25 PM
 A Tour of the American map.

https://gaming.youtube.com/watch?v=DO0NjvUANHk

 I still say a good base map for modders.
Title: Re: FS19 Information
Post by: Ag Hauler on November 13, 2018, 05:42:46 PM
Did anyone notice that towards the end of the video it shows that you can choose what kind and colors of COWS?
Title: Re: FS19 Information
Post by: MikeLowery on November 13, 2018, 06:56:03 PM
Did anyone notice that towards the end of the video it shows that you can choose what kind and colors of COWS?

yes they do change colors... ;)
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 14, 2018, 02:06:05 PM
 Here is the German stream on Horses in FS 19

https://www.youtube.com/watch?v=PwJsavAptBI

 Actual info starts about 15 minute mark

And here is English Question and answers . It also actually starts info about 15 minute mark.

https://www.youtube.com/watch?v=FnO_m-pWoO0
Title: Re: FS19 Information
Post by: Ag Hauler on November 14, 2018, 07:12:52 PM
I see that you managed to get a question in. (y)
Title: Re: FS19 Information
Post by: MikeLowery on November 14, 2018, 08:11:38 PM
I see that you managed to get a question in. (y)

why yes thank you lol...
Title: Re: FS19 Information
Post by: Ag Hauler on November 14, 2018, 08:19:05 PM
Somebody must have slipped some Valium into Virtual Farmers Kool-aide. He was pleasantly subdued today.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 15, 2018, 12:28:04 PM
 Here are some you tube links posted on FS-Uk of gameplay.

https://www.fs-uk.com/forum/index.php?topic=203999.msg1327232#msg1327232

 They show better game play and equipment than the Giants streams.

  In my opinion the maps are not the best for the new placeable system.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 15, 2018, 03:31:49 PM
 Here are the latest streams for what value they have for watching without having to skip thru videos to see action in game.

  The new vehicles of FS19, in German Actual stream starts about 10 minute mark

https://www.youtube.com/watch?v=1u9ZUXUu1MI

New game modes         Actual stream starts about 10 minute mark

https://www.youtube.com/watch?v=rIPsxEEiAXc

Title: Re: FS19 Information
Post by: JohnDeere1952 on November 16, 2018, 02:41:24 PM
  Farming Simulator 2019  TV ad

https://youtu.be/1oekoXjoBeE
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 16, 2018, 04:15:16 PM
Friday 16 November: Exploring the EU map  German

https://www.youtube.com/watch?v=x_brO5ggB9o

Friday 16 November: Q&A with the marketing team English

https://www.youtube.com/watch?v=_jWDVxScEJI

Both start about the 10 minute mark.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 18, 2018, 11:51:57 AM
 According to this stream from Giants there will be a preload 5 hrs before release time for digital copies.  In other words pre load 5 hr ahead of release time for PC's. It is stated by Lars in the stream just after the 16 minute mark.
https://youtu.be/WN0xWc75utc
Title: Re: FS19 Information
Post by: 812farmer on November 18, 2018, 12:40:18 PM
Who's going to get it in steam or just a digital download

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Title: Re: FS19 Information
Post by: JohnDeere1952 on November 18, 2018, 12:55:10 PM
Who's going to get it in steam or just a digital download

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I am getting my digital thru steam due to the fact I have trouble getting Giants to accept my pay pal.
Title: Re: FS19 Information
Post by: 812farmer on November 18, 2018, 12:59:45 PM
I am getting my digital thru steam due to the fact I have trouble getting Giants to accept my pay pal.
I have that problem also. I usually just get the hard copy but in 17 i couldn't get all the dlc because I had the hard copy and not all dlcs came out with a hard copy. I even tried a reloadable credit card and that didn't work lol. I'm thinking of steam also I have ats from there with no problems. Just wonder how it will affect mods and opening up base game equipment. I want true duals on my s790 lol

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Title: Re: FS19 Information
Post by: slowboat on November 18, 2018, 02:48:51 PM
I have that problem also. I usually just get the hard copy but in 17 i couldn't get all the dlc because I had the hard copy and not all dlcs came out with a hard copy. I even tried a reloadable credit card and that didn't work lol. I'm thinking of steam also I have ats from there with no problems. Just wonder how it will affect mods and opening up base game equipment. I want true duals on my s790 lol

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I had the same problem with Giants for 17 so I went on Amazon and got the hard copy.
Title: Re: FS19 Information
Post by: fordman992 on November 18, 2018, 03:26:56 PM
I have that problem also. I usually just get the hard copy but in 17 i couldn't get all the dlc because I had the hard copy and not all dlcs came out with a hard copy. I even tried a reloadable credit card and that didn't work lol. I'm thinking of steam also I have ats from there with no problems. Just wonder how it will affect mods and opening up base game equipment. I want true duals on my s790 lol

Sent from my SM-N920V using Tapatalk


I would go with Steam. I was basically forced to make a Steam account when I bought a hard copy of FS2013. It was a Steam version hard copy. Steam doesn't affect mods at all. That's just my 2 cents.
Title: Re: FS19 Information
Post by: 812farmer on November 18, 2018, 03:38:16 PM
I would go with Steam. I was basically forced to make a Steam account when I bought a hard copy of FS2013. It was a Steam version hard copy. Steam doesn't affect mods at all. That's just my 2 cents.
Yea just ordered it. I am really looking forward to 19 has a lot of options still needs improvement but that's what we are for lol

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Title: Re: FS19 Information
Post by: phoenix on November 18, 2018, 04:48:43 PM
 my concerns would be that if the base maps are not in seasons which is great for me that means the maps in the future made by the  members, for download  will be or might be  seasons. sorry not a fan for seasons. just give me maps with no seasons and I will be happy.

phoenix
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 18, 2018, 05:22:51 PM
my concerns would be that if the base maps are not in seasons which is great for me that means the maps in the future made by the  members, for download  will be or might be  seasons. sorry not a fan for seasons. just give me maps with no seasons and I will be happy.

phoenix
I would assume that if seasons gets added later that you will have the option of turning it off. That is just my opinion.
  I know weeds and crop withering are optional from streams I have seen.
Title: Re: FS19 Information
Post by: Ag Hauler on November 18, 2018, 05:35:39 PM
I personally like seasons and have used it since it came out but it is definitely not a deal breaker to not have it. Having Seasons as a mod just makes it where it doesn't really affect the map you are playing on unless it is activated.

As for getting the game on Steam:
   This is how I have bought it the last couple of times and I have come to really appreciate the automatic updates etc that Steam gives you. You don't ever have to worry about patching etc and the mods work the same way regardless of where or how you get the game installed. 
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 18, 2018, 05:41:08 PM
I personally like seasons and have used it since it came out but it is definitely not a deal breaker to not have it. Having Seasons as a mod just makes it where it doesn't really affect the map you are playing on unless it is activated.

As for getting the game on Steam:
   This is how I have bought it the last couple of times and I have come to really appreciate the automatic updates etc that Steam gives you. You don't ever have to worry about patching etc and the mods work the same way regardless of where or how you get the game installed.
I too can live without seasons although I felt it added more challenge to management. I do like that liming after every 3rd harvest ( I believe) is optional as well as the weeds that require herbicide.
 I feel the base maps will offer some good modding possibilities once people start learning the new system. Also the fact that Giants is working on making roads and terrain deformation, the way I understand from the streams and other discussions.
Title: Re: FS19 Information
Post by: JD4440man on November 19, 2018, 08:27:25 AM
How many other people are having issues buying the game.  Been trying for a week and everything I do I get payment failed.
Title: Re: FS19 Information
Post by: jb3pc4sale on November 19, 2018, 08:38:57 AM
I went and bought the game without any problem. I did it on Giants I selected paypal and selected buy it went to load paypal, I had auto sign in at paypal and loaded paypal purchased approve and I received email and than I received Giants email and I have the number to download game. I bought 11/16
Title: Re: FS19 Information
Post by: JD4440man on November 19, 2018, 08:58:02 AM
I've tried PayPal. Credit card. Visa debit. Everything I try I get payment failed
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 19, 2018, 09:49:02 AM
 Mods to come this week from Giants mod hub
Code: [Select]
[FS19] Giants Mods this week
Unread post  by Lisertan Mon Nov 19, 2018 11:04 am

We will release some Mods for FS19 this week. They will show up in the ModHub and, of course, are free for everyone. Here is the plan:

On Tuesday
Case IH 1660 Combine Harvester
Case IH 1030 Header
Deutz-Fahr AgroStar 6.61 Tractor

On Wednesday:
Hrlimann H 488 Tractor
Ursus T127 Bale Trailer

On Thursday:
Ursus Z586 Bale wrapper
Case IH 1455 XL Tractor

On Friday:
Kverneland Exacta El 700 Fertilizer Spreader
Fliegl DPW 180 Bale Trailer

https://forum.giants-software.com/viewtopic.php?f=876&t=129848#p1029238
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 19, 2018, 11:23:17 AM
 You can preload thru steam and Giants also I believe.
Title: Re: FS19 Information
Post by: plowboy14 on November 19, 2018, 12:05:41 PM
Yes I just downloaded thru Giant's website.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 19, 2018, 12:08:19 PM
Yes I just downloaded thru Giant's website.
Now just the wait for activation. :)
Title: Re: FS19 Information
Post by: 812farmer on November 19, 2018, 09:21:02 PM
Who else is enjoying the new fs19. Getting used to it here. I have actually got true duals and Goodyear lsw on the s700. Need to figure out the new texturing that giants uses now and get a few more of my favorite mods over.

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Title: Re: FS19 Information
Post by: JohnDeere1952 on November 19, 2018, 09:50:30 PM
Who else is enjoying the new fs19. Getting used to it here. I have actually got true duals and Goodyear lsw on the s700. Need to figure out the new texturing that giants uses now and get a few more of my favorite mods over.

Sent from my SM-N920V using Tapatalk
I am getting used to the game and have found in my opinion that the European map is better suited to placeables.
Title: Re: FS19 Information
Post by: Ag Hauler on November 19, 2018, 10:24:11 PM
I'm having a time getting used to the steering. I sure miss my auto load trailers.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 19, 2018, 11:54:04 PM
I'm having a time getting used to the steering. I sure miss my auto load trailers.
Same here on the auto loads and auto bale forks.
Title: Re: FS19 Information
Post by: plowboy14 on November 20, 2018, 03:43:42 AM
I'm also missing the auto load...  But liking how the Wilson and Lodeking belly dumps have separate compartments.  It's like having 2 separate trailers in previous versions on FS.  They also work well with the big Vaderstad air drill.  Not good with the German version.  I wish they would have made the German air cart work like the Canadian version...

I also wish that the chopped straw texture would have been like the chopped straw mod.  I wanted the fertilizer stage...

Oh well still better than 17
Title: Re: FS19 Information
Post by: jb3pc4sale on November 20, 2018, 05:40:21 AM
I had such a easy time buying the FS19. Now I get it downloaded 3 or 4 times I have lost count. I have a corrupt download time over time, all I can do is LOL. If I didn't have bad luck, I wouldn't have any luck at all.
Title: Re: FS19 Information
Post by: JohnDeere1952 on November 20, 2018, 06:10:33 AM
I had such a easy time buying the FS19. Now I get it downloaded 3 or 4 times I have lost count. I have a corrupt download time over time, all I can do is LOL. If I didn't have bad luck, I wouldn't have any luck at all.
Sorry to here that.
Title: Re: FS19 Information
Post by: waldershrek on November 20, 2018, 12:41:30 PM
Mine downloaded ok this morning but I'm not wild about the maps and I really miss my GPS  :'(

Waiting on the mods now....
Title: Re: FS19 Information
Post by: alfalfa6945 on November 20, 2018, 01:08:55 PM
I really miss my GPS  :'(

If someone does surreptitiously attempt to convert the gps mod, they've got a bit of work ahead of them as a lot of the "hooks" that it currently uses have changed or in some cases no longer exist or have been merged into other specs (like the "Steerable" specialization, for instance).
Title: Re: FS19 Information
Post by: AlbertL on November 20, 2018, 05:16:59 PM
Giants Editor v8.0.0
http://www.modhub.us/farming-simulator-2019-mods/giants-editor-8-0-0/

Mine downloaded ok this morning but I'm not wild about the maps and I really miss my GPS  :'(

Waiting on the mods now....
AutoSteer v1.0.0
http://www.modhub.us/farming-simulator-2019-mods/autosteer-1-0-0/