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June 02, 2023, 08:20:27 PM

Recent Posts

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1
Tutorials / Re: how to add crops to header with no fruit list in xml
« Last post by AlbertL on June 01, 2023, 10:20:03 AM »
sorry it took so long to get back to you.
2
Modding Help / Re: adding alfalfa to a header
« Last post by AlbertL on June 01, 2023, 10:17:09 AM »
hello albert L

 if you can point me into the right direction so i can find the fruit type xml. and also how would  i clone a header and  deleted the crops for that header and add my crop instead. is it easy or what?

phoenix
every map will have that in it's own location. Look for your map XML by reading your map modsec. After you find your map XML look for this line:

    <fruitTypes filename="maps/maps_fruitTypes.xml" />

it will give you the file path to you fruitTypes.xml.
3
[2013] Find A Mod / Re: [2013] Find A Mod [2013]
« Last post by AlbertL on May 29, 2023, 01:43:23 AM »
I had it too, used to use it with that big D7 in a lot of my videos..... I've looked everywhere I could think of but it not showing up in any of my searches because I do not remember it actually being named as a "log Arch".

The memories of bouncing my had off the desk come flooding back to me in a rush.  *facepalm* *facepalm* *facepalm* *facepalm* *facepalm*
4
[2013] Find A Mod / Re: [2013] Find A Mod [2013]
« Last post by Ag Hauler on May 28, 2023, 04:30:22 PM »
I remember having this but I think it was a 15 mod. Unfortunately my computer with 15 on it pretty much died a while back.
5
[2013] Find A Mod / Re: [2013] Find A Mod [2013]
« Last post by AlbertL on May 28, 2023, 08:58:49 AM »
Hey you all, I am looking for that old Logging Arch that I have back in 2011, 13 or 2015 game.

I put the request here cause it fit the center of my search years LOL.

I have searched for it again on many mod sights, but I think it was uploaded in Russian or Polish.
For those that don't know what I'm looking here here is a video.





May God have mercy on us all.
6
FS 22 / Re: update 1.9.1.0
« Last post by AlbertL on May 27, 2023, 11:20:29 AM »
It is in the area of your game that has your saved games and Mods folder.
Just look for Game XML and Log text
Be sure to download notpadd ++
It is better then note pad for editing these game files.
7
Tutorials / how to add crops to header with no fruit list in xml
« Last post by phoenix on May 24, 2023, 11:02:50 AM »
so i have 2 headers ak dyna flex 9255 and power flow 36,

 i was thinking to add some crops like  carrots, milo, but when i open the xml file there are no fruits for the header, so how can i add  fruits to the header if there is no list to add to, the same way for the power flow 36.

 where else would the list of fruits would be listed if not in the xml file? and can i get to them to add my fruits?

phoenix


 
8
Modding Help / Re: adding alfalfa to a header
« Last post by phoenix on May 17, 2023, 09:12:37 PM »

 hello albert L

 if you can point me into the right direction so i can find the fruit type xml. and also how would  i clone a header and  deleted the crops for that header and add my crop instead. is it easy or what?

phoenix
9
FS 22 / Re: update 1.9.1.0
« Last post by phoenix on May 17, 2023, 08:22:45 PM »
hello albert L,

so how would i find log text i looked did not find it or maybe did not look hard enough, errros messages, where do i find that list, also game xml,

 and what does line 34  under developement do, changing true to false for both.  all this is new to me and im the one not to go too deep into files that might jeopardize the game unless i really need to.

hey can i send u a pm about crops and headers that i need to find for my fields?

phoenix
10
FS 22 / Re: update 1.9.1.0
« Last post by AlbertL on May 10, 2023, 04:57:31 AM »
If your accessing the Modhub throw the Game start up, any mod that you have edited, will be in that list, as well as any mod you downloaded from another web sight that has major errors.

There will also be new updates for mods actually updated on the hub. here,
https://www.farming-simulator.com/mods.php?lang=en&country=za
Now mods like courseplay that is updated constantly and only updated on the hub after long testing, reworking extra. and become "official" release version. will as be on that list, if you get the "latest beta" from https://github.com/Courseplay/Courseplay_FS22/releases

These are developer versions. So remember where you got your Mods from, and know witch ones on that needs updated list actually need updating.

Read your log text also, work on keeping that free of moderate to major error messages.
Also, open your Game XML, Go down to line 34, change the word false to true. Like this,

Code: [Select]
<development>
        <controls>[color=red]true[/color]</controls>
        <openDevConsole onWarnings="false" onErrors="false"/>
    </development>
Change text in red.

While in game you will be able to access developer controls and read your log, extra.
Then download
EASY DEVELOPMENT CONTROLS for some expanded controls.
See
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