Hey guys,
Im basically just starting out using GE as I have always had an interest in modding, but have a Mac. I just put windows onto my Mac using bootcamp and have been starting to watch tutorial videos on blender and GE. My problem is when I try opening a mod(map or equipment) nothing is visible. I've re downloaded GE and tried a few other things, but I cannot seem to get anything to show up. Any help to solve my issue would be greatly appreciated!!
Thanks!
Open I3d with notepad++
Update all Shaders with fs2015 versions.
When you see these,
<File fileId="23" filename="emissiveBillboardShader.xml" relativePath="true"/>
<File fileId="27" filename="dirtShader.xml" relativePath="true"/>
NOTE: don't forget the add the shaders into the same location as the original otherwise the file path in I3d will ned changing to the new file path.
These shaders names have changed so you need to change there names in your i3d like this.
<File fileId="23" filename="emissiveLightsShader.xml" relativePath="true"/>
<File fileId="27" filename="vehicleShaderDirt.xml" relativePath="true"/>
When changing dirt shader you need the shared folder with dirt_normal in side.
This is file path from the new shader to the texture coded in your new shader.
<Texture name = "DirtNmap" defaultColorProfile = "linearRGB" defaultFilename = "shared/dirt_normal.png"/>
Any other shaders unless they are custum you can download from fs-uk or hunt them down in your core files.
C:\Program Files\Farming Simulator 2015\data\vehicles