American Eagles Modding Forums


Hi! You are currently viewing forum as a guest. For more features please login or register!

Member Login



Lost your password?

Forum Stats

Latest Member


Not a member yet? Sign Up!



*



January 29, 2023, 02:31:29 AM

Author Topic: Nothing Visible  (Read 3508 times)

0 Members and 1 Guest are viewing this topic.

Offline winkelcalvin (OP)

  • Newbie
  • *
  • Posts: 13
Nothing Visible
« on: February 13, 2015, 10:42:17 AM »
Hey guys,
 Im basically just starting out using GE as I have always had an interest in modding, but have a Mac. I just put windows onto my Mac using bootcamp and have been starting to watch tutorial videos on blender and GE. My problem is when I try opening a mod(map or equipment) nothing is visible. I've re downloaded GE and tried a few other things, but I cannot seem to get anything to show up. Any help to solve my issue would be greatly appreciated!!
Thanks!
 

Offline gatorguy

  • Sr. Member
  • *
  • Posts: 256
  • Don't cut me, I bleed 90% Green paint 10% Diesel
Re: Nothing Visible
« Reply #1 on: February 13, 2015, 11:04:35 AM »
You will need to unzip the mod(s) folder first, before you open it in GE...
 

Offline AlbertL

Re: Nothing Visible
« Reply #2 on: February 13, 2015, 11:36:20 AM »
Hey guys,
 Im basically just starting out using GE as I have always had an interest in modding, but have a Mac. I just put windows onto my Mac using bootcamp and have been starting to watch tutorial videos on blender and GE. My problem is when I try opening a mod(map or equipment) nothing is visible. I've re downloaded GE and tried a few other things, but I cannot seem to get anything to show up. Any help to solve my issue would be greatly appreciated!!
Thanks!
Open I3d with notepad++
Update all Shaders with fs2015 versions.
When you see these,
Code: [Select]
  <File fileId="23" filename="emissiveBillboardShader.xml" relativePath="true"/>
  <File fileId="27" filename="dirtShader.xml" relativePath="true"/>

NOTE: don't forget the add the shaders into the same location as the original otherwise the file path in I3d will ned changing to the new file path.

These shaders names have changed so you need to change there names in your i3d like this.
Code: [Select]
  <File fileId="23" filename="emissiveLightsShader.xml" relativePath="true"/>
  <File fileId="27" filename="vehicleShaderDirt.xml" relativePath="true"/>

When changing dirt shader you need the shared folder with dirt_normal in side.
This is file path from the new shader to the texture coded in your new shader.
Code: [Select]
    <Texture name = "DirtNmap" defaultColorProfile = "linearRGB" defaultFilename = "shared/dirt_normal.png"/>

Any other shaders unless they are custum you can download from fs-uk or hunt them down in your core files.
Quote
C:\Program Files\Farming Simulator 2015\data\vehicles

« Last Edit: February 13, 2015, 11:41:02 AM by AlbertL »
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 

 

Related Topics

  Subject / Started by Replies Last post
0 Replies
1776 Views
Last post April 18, 2013, 10:16:03 AM
by jeremytyler662
25 Replies
7146 Views
Last post November 18, 2013, 11:13:38 AM
by ihboy
3 Replies
2411 Views
Last post December 16, 2014, 10:39:36 PM
by iB055
7 Replies
3431 Views
Last post March 14, 2015, 03:00:56 PM
by JohnDeere1952
1 Replies
1866 Views
Last post February 09, 2016, 04:14:24 PM
by live4emt


Powered by EzPortal