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May 21, 2022, 01:46:33 AM

Author Topic: Trying to get comvine to unload into this thing?  (Read 1091 times)

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Offline trs (OP)

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  • Posts: 221
Trying to get comvine to unload into this thing?
« on: February 05, 2021, 11:55:08 AM »
I have dl the Joskin Cargo Track Pack. What I would like to do is a simple mod to it to use a combine rather than a forage harvester. The issue is my combine will not unload into it it. So how would I go about editing it so a combine pipe will unload into it. This is only for my pleasure.
 

Offline AlbertL

Re: Trying to get comvine to unload into this thing?
« Reply #1 on: February 05, 2021, 02:46:56 PM »
Does the truck exempt that fruit category?
Have you turned on Developer controls so you can see your combines pipe unload trigger as well as your
Code: [Select]
exactfillrootnode are hitting each other?

There are a NUMBER of reasons why it will not work, need more details in order to be able to provide you with the right fix.
"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 

Offline trs (OP)

  • Sr. Member
  • *
  • Posts: 221
Re: Trying to get comvine to unload into this thing?
« Reply #2 on: February 05, 2021, 08:48:54 PM »
In game shows all fruits accepted. It was originally designed for a forager . I have tried multiple harvesters none will empty into it. Sorry what is developer tools?
 

Offline AlbertL

Re: Trying to get comvine to unload into this thing?
« Reply #3 on: February 06, 2021, 01:52:36 AM »
You may need to add Bulk to the Bulk Windrow type you probably have in the Trucks.
EDUCATED GUESS.
Developer controls are activated in your Game.xml
Open that with Notpad++,
Edit line 50:

Code: [Select]
<development>
        <controls>[color=red]false[/color]</controls>
    </development>

change to true

Code: [Select]
<development>
        <controls>[color=red]true[/color]</controls>
    </development>

Save.

"I asked Jesus, "How much do you love me?" Jesus replied, "This much" and stretch






 

 

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