I have been exporting them to a new folder on my desktop. I found out the new editor keeps the objects in the same X,Y,Z coordinates that they were in the original map they were exported from. After looking at the file path of the textures in the xml I think the textures are staying in the original map folder they were exported from. ( Giants is not creating a new folder for the files in my newly created folder). I'm not 100% sure on the path because the file path is so long( that may be the problem) the xml sheet has .. before the reaming file path example below. I think what is happening is like Mike said the file I'm extracting from is to large. I never had this problem in FS15.
<Files>
<File fileId="8" filename="../Road4lane/2kMapObjectPack/shed01/adstrip.png" relativePath="true"/>
<File fileId="1" filename="../Road4lane/2kMapObjectPack/shed01/concrete.png" relativePath="true"/>
<File fileId="7" filename="../Road4lane/2kMapObjectPack/shed01/door.dds" relativePath="true"/>
<File fileId="3" filename="../Road4lane/2kMapObjectPack/shed01/frame.png" relativePath="true"/>
<File fileId="4" filename="../Road4lane/2kMapObjectPack/shed01/roof.dds" relativePath="true"/>
<File fileId="2" filename="../Road4lane/2kMapObjectPack/shed01/trim.png" relativePath="true"/>
<File fileId="5" filename="../Road4lane/2kMapObjectPack/shed01/walls.dds" relativePath="true"/>
</Files>
Thank you for the help.